Just wondering on the pros and cons on TDD/automated unit testing and looking for the community's view on whether it's acceptable for professional developers to write applications without supporting unit tests?
|
closed as not constructive by gnat, Bill the Lizard, GrandmasterB, Robert Harvey, Aaronaught Aug 6 '12 at 22:34
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or specific expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, see the FAQ for guidance.
|
To test what? If you're talking about 100% code coverage, it's extremely rare, not useful and often impossible. In the same way, testing CRUD-related code is a waste of time, and it would be highly unprofessional to spend hours writing code you don't need instead of doing something actually useful. Now, as a developer, you have to know how to write unit tests, and where do you need them. |
|||
|
|
TheoryThere's a common misconception that unit tests are for testing "units". However, functionality of a complex system often can't be tested effectively. Once again, it does not guarantee the whole system will work, but it simplifies testing. TDD is not a requirement by itself. It simplifies coding by forcing a developer to answer first, "what am I actually going to code?". CostsMany think that by not writing tests, they save their time. Wrong. Thinking strategically, the cost of an error increase exponentially with time since appearance till detection. Say you make an error in your code and detect and fix it the same day. The cost is $X. As you see, a bug will sooner or later come back to you (or your colleague). The only difference is when it happens and how much it would cost. Pro's
Con'sI can see a single excuse not to write tests. If you are writing a prototype, e.g. something that will never go to the other people. Or maybe you're writing something for a single use. |
|||||||||
|
|
Sure, it is acceptable to not write unit tests for little internal helper utilities, or test tools, or scenarios where business really really needs things other than quality and you as the professional developer find that you can get the software done and working just as quickly without. |
|||
|
|
|
In my experience, 95% of the errors that can be caught by unit tests come from calls to the data layer, especially after database design changes. If you're using a database, just put a test over every method you use to access it. The tests don't even need to be elaborate, just sanity checks. In answer to your question - if you access a database, and you are a professional developer, than you should use unit tests. Otherwise, it depends. |
||||
|
|
It really depends on how the application will be used. Is this a mission critical application? Or is it a simple verification application only used internally by developers? When working on the core applications for your company there should be as much unit tests as necessary to ensure the business decisions are covered. Depending on your company, those are the applications customers see and bugs could cost the money. When done well, unit tests can be a big help to ensure your applications will work when deployed. But it is not a cure all and human testing should still be done. Simple internal (or ancillary) applications don't need unit tests, but should still be written well. TDD is not just about writing tests first. It is about making sure your code is easily testable. And more often than not easily testable code is also easier to read/debug/maintain. More often than not easily testable code also follows patterns and OO principles such as SOLID. I would argue as a professional developer your code should always be written that way. |
|||
|
|
|
You definitely do not want "no testing". If you write unit tests, you ave at least some assurance that your code matches your tests (although you'd need to ensure that your tests matches your specification). You're not done if all you have is unit tests, though. You probably still need to do integration tests and end-to-end tests (and over time accumulate test cases to catch bug regressions). |
|||
|
I'm going to go out on a limb here and say it's mostly subjective and depends on your goals. tl;dnr: It's good to do, but being dogmatic about it is just going to lead to more problems. TDD/Unit tests are going to improve the stability of your code. They make it easier to make changes without knowing the code base really well, they let you refactor faster, they let you be sure that you're not doing something silly. Unit tests can also be a waste of time. Time that could be spent writing code. It can also let you fool yourself in to thinking your code works when it doesn't if you follow them blindly. If you're working for a company that supports best practices and gives you the time to do implement them and you want an application that will last, then it's really best for everyone to use and practice unit tests and code reviews. Having a QA team can be an acceptable substitute if the developers don't abuse it. If you're writing a prototype (even a production one) it may be faster the just do smoke tests. If you're working on something where a mess-up isn't going to be end of the world, less coverage is probably fine. Financial transactions? Lots. If you have a team of strong developers who know the codebase, work well together and there's no turnover, then you probably need less coverage. Etc. So it's probably going to be some function of
There are plenty of situations where not writing unit tests would be acceptable. TDD is 'in' right now, but it's not a silver bullet. |
|||
|
|
|
It is professional to Write Maintainable Unit Tests That Will Save You Time And Tears ! There is a Thus, the goal of Unit testing (within the TDD process) is about designing software components robustly. Edit: There is one exception where unit tests do actually detect bugs. It’s when you’re refactoring, or restructuring a unit’s code but without meaning to change its behaviour. In this case, unit tests can often tell you if the unit’s behaviour has changed. |
||||
|
|
No. Without question - This should be one of the first lessons that a fresher learns. You must develop unit tests to prove that your code works before you tell QA that your code is ready for testing. A failure to do so would inflate costs for the project and lower team morale.
Here is the litmus test: If QA discovers a bug in your code, will you be comfortable using your unit test(s) to prove your due diligence to your boss? If your answer is 'No', then you should craft a better unit test (or tests).
Yes. Particularly if the time and effort spent writing automated unit tests would outweigh the benefit gained by the test. This includes, but is not restricted to, UI code that can be difficult to mock. Emphasis: I'm not saying that it is impossible to write automated unit tests for UI code. I'm just saying that, in my experience, it is sometimes difficult to write automated unit tests for some UI code. |
|||
|
|