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So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development.

Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine?

What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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I'm pretty sure gameDevelopment.SE has at least one question that has the answers you are looking for. –  Ryathal Oct 4 '12 at 20:08
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By "indie" do you mean start your own company and make a living like that (by professionally making games), or do you mean make games as a hobby? –  FrustratedWithFormsDesigner Oct 4 '12 at 20:25
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+1 @FrustratedWithFormsDesigner - That's an important distinction to make here. There's a world of difference between developing games as a hobby and starting an independent game development studio. If you're an intern now, I wouldn't even consider the latter. –  KChaloux Oct 4 '12 at 20:46
    
You might also check your noncompete agreement or contract to make sure you aren't legally prevented from going indy professionally in the game world. –  HLGEM Oct 4 '12 at 21:37
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closed as off topic by Ryathal, Telastyn, Yusubov, Robert Harvey, Mark Trapp Oct 4 '12 at 21:53

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2 Answers

Get a new job in a non-game software field, and attach yourself to an existing non commercial game project of your choice. There are lots of them, but don't expect to be welcomed as the messiah.

You'll have to prove your chops, mostly by longevity and persistence. The web is littered with enthusiastic volunteers who absorb a lot of energy but don't last long enough to actually contribute anything.

After associating with an existing project for a while, you'll have learned enough to strike out in your own direction, if that still seems like a good idea.

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You should make games! Lots of games. In EVERYTHING. You say you've used Unity a fair bit; have you made and released a complete game in it by yourself? That'd be a great place to start.

Start small... really small, like Asteroids small, and make a finished game. Then make another. Try different technologies and ideas until you work out what you like. Participate in game jams. Make a bunch of games, start to finish, and then keep going. You'll know when it's time to tackle something bigger.

(But don't quit your day job just yet.)

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