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Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for game development.

That being said, if you are designing a game from scratch from engine to front end, what steps should be taken in order? How would you efficiently manage your project and your team?

I'm asking because several people and I are interested in working on a relatively large project for learning purposes. Initially, we were going to use a proprietary engine like Unity, but since we wanted to learn how the engine works, we're going to start from bottom. I'd appreciate any suggestions that you guys can provide me.

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closed as not a real question by Walter, gnat, Ryathal, MainMa, pdr Oct 26 '12 at 16:37

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. If this question can be reworded to fit the rules in the help center, please edit the question.

Get some dry erase boards and chase the "right design" dragon. Once you've given up, start writing some code. You'll end up with a big hunk of code and you'll come to the realization, "You know what we should have done..." you can share it with the rest of us ;) –  JeffO Oct 26 '12 at 13:16

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I make notes form lectures at my university on wiki. You may would like to take a look at some basic issues. I can update this page if you find it useful or interesting.

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