I need to parallelize a library through the use of a graphic accelerator. I have had no trouble doing similar work on Linux but I am struggling with using Visual Studios 2012.
I can't figure out how to do analogs to simple things. I can't figure out how to do simple things like specifying linkage, libraries, and include files.
I need to move quickly from understanding the Linux build system to the Windows build system.
Does anybody have a guide or some advice on moving from Linux to Visual Studios development?
I feel like I am crawling through a labyrinth of menus. With frequent dead ends saying that this feature has moved to another place.
Also this code must build with VS2012.