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When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following:

public static void showDeviceFragment(FragmentManager man){
    String tag = AllDevicesFragment.getFragmentTag();

    AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag);

    if(fragment == null){
        fragment = new AllDevicesFragment();

    FragmentTransaction t = man.beginTransaction();
    t.add(, fragment, tag);


I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though.

How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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Why do you have one class responsible for showing all kind of fragment? Shouldn't it be a static method inside Fragment class inside? – Piotr Mar 3 '14 at 2:15

The accepted pattern is to have a factory method inside your custom fragment class (typically called newInstance() but hey dealer's choice). So your fragment class should look something like this:

public class MyFragment extends Fragment
    public static MyFragment newInstance()
        MyFragment newFragment = new MyFragment();
        // add any bundle arguments here if needed
        return newFragment;
    // rest of fragment class...

Then, when you create a fragment and add it to the backstack, instead of saying:

MyFragment fragment = new MyFragment();

You can use the factory method instead of the 'new' keyword.

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