My colleagues and I have been planning on development for a while now, and we're curious as to what we should use to provide media into the game. Everything will be composed of picture-based animation, as in claymation/hand drawn/paint/cardboard graphics. If we gather all of the resources, which engine (for Java) would be optimal for:
- providing both a point-and-click experience at points, and able to transition into platformer when needed?
- layering each animation in a z-index hierarchy of both animated and still media for platformer scenes?
- easily loading different media formats?