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My colleagues and I have been planning on development for a while now, and we're curious as to what we should use to provide media into the game. Everything will be composed of picture-based animation, as in claymation/hand drawn/paint/cardboard graphics. If we gather all of the resources, which engine (for Java) would be optimal for:

  1. providing both a point-and-click experience at points, and able to transition into platformer when needed?
  2. layering each animation in a z-index hierarchy of both animated and still media for platformer scenes?
  3. easily loading different media formats?
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closed as not constructive by gnat, Bart van Ingen Schenau, MichaelT, GlenH7, Kilian Foth May 23 '13 at 11:05

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if you do not get a good answer here you can always look at projects in code.google, sourceforge and other open source sites for game src code. –  tgkprog Apr 28 '13 at 23:07
Yes, yes, indeed; SourceForge, however, closed my question recently as nonconstructive. –  cygorx Apr 29 '13 at 12:52

1 Answer 1

Although it is not a gaming engine, Processing is quite capable of importing quite diverse media. Also, there are plenty of libraries that will make you life easier when developing a game (i.e collision detection, physics, sound, support for various user inputs)

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what is "Processing"? –  gnat May 22 '13 at 16:51

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