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I've always loved Game AI. I've read about it as much as my wallet allows and implemented many different small samples - culminating in a number of interactive games in my upper years of college/university, however the stumbling block for me has always been getting things on screen. I'm not terribly great at graphics programming (I've used c++:dx/ogl, c#:xna and even winforms) but most of all, I really don't like it. It's all very cumbersome.

Are there any existing systems available (preferably for .NET) that can easily render primitive objects to the screen? An awareness of actors and physical objects would be a plus (I've worked with some .NET physics engines in the past, so I could integrate one, thus it's not a must but definitely a plus).

The key is that I am NOT looking for a game engine. Far too often do they seem to want to do much more than I need and end up getting in the way of what I'm really trying to do. I don't want to have to deal with loading models, creating and applying shaders, adding lights or any of that.

Really, I just need something that is aware of 3D space, and can render spheres, rectangles and triangular prisms with ambient light - preferably with built-in physics.

So maybe I am looking for a game engine, but it has to be the worlds most simple and unambitious game engine.

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closed as off-topic by gnat, Kilian Foth, Michael Kohne, Bart van Ingen Schenau, Dan Pichelman Oct 1 '13 at 13:12

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2 Answers

Unity 3 is supposed to be designed in such a way that it allows you to focus on game development, rather than engine details.

http://unity3d.com/unity/

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Not sure if this is considered a game engine, but MS has XNA Game Studio

http://msdn.microsoft.com/en-us/library/bb200104.aspx

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9ac86eca-206f-4274-97f2-ef6c8b1f478f

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Unfortunately, no. That's an IDE. –  Steve Evers Dec 6 '10 at 15:17
    
@Snorfus: XNA itself is a game engine. You will have to worry about programming up something that does what you want but it isn't that hard to learn. –  Jonathan Hobbs Dec 6 '10 at 16:01
    
XNA Framework itself is what OP is looking for. XNA Studio just leverages Visual Studio. –  Mike M. Dec 6 '10 at 16:15
    
I'm actually not looking for XNA, I'm looking for an 'engine' developed for the XNA platform (potentially, if the engine fits my needs). I know the definition of engine is a bit fuzzy but - even still - XNA is definitely not an engine. I have used it for a number of years, and its predecessor in spirit: Mdx. –  Steve Evers Dec 7 '10 at 0:07
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