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I've been dabbling with c++/SDL and I'm quite keen on learning OpenGL. So my question being - what are some good introductory books/guides to OpenGl?. I know about NEHE but I would prefer to stay clear of the winApi. That is my only requirement, and of course the language must be C/C++.

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You'll get more answers on stackoverflow I think if it's still permitted. Meanwhile, try this: amazon.com/gp/search/… –  user2567 Dec 25 '10 at 12:57
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The only two books that anyone would probably recommend are:

The Red Book is the official OpenGL specification, and is written in the form of a tutorial. The current edition is (I believe) 7th Edition, which covers OpenGL 3.0 and 3.1. It is a must to own.

The SuperBible is a slightly friendlier tutorial. The current edition, the 5th, covers OpenGL up to 3.3, and introduces the methods for working with the modern OpenGL 3.0+ programmable pipeline. Previous editions cover the "old-style" fixed-function pipeline. The difference is major.

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