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I am writing a business plan for developers in the 2.0 environment; my utmost respect is given to the people doing the work, but my ignorance is preventing me from articulating who I will need to complete it. What is the best way to describe the developer needs of a Web 2.0 Social/Gaming company as an open position for hire?

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migrated from stackoverflow.com Feb 9 '11 at 16:28

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Maybe you shouldnt be writing the plan yourself –  Anonymous Feb 9 '11 at 10:28

3 Answers 3

You're hiring the developer to tell you what your technology needs are, you're doing this backwards.

When you hire an architect to design a warehouse for your company, you don't list what drafting software to use and what materials to use in the job description.

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This. Your first hire needs to be someone you trust to make the correct architectural decisions, and define what way to take with the whole thing. Then there can be detailed profiles with languages and technologies –  Pekka 웃 Feb 9 '11 at 8:50

I'm a developer - the backend-y types. Frankly, I would suggest leaving the engineering decisions to the engineers. I would probably ask the engineering team to evaluate some frameworks (I'm assuming that you dont already have one). After which they can give you a basic presentation about their findings. You can make a more informed decision then.

Since you're planning to hire, I would recommend taking the "hire for attitude train for skill" approach. In the Web 2.0 world things change fast and you dont want to be stuck with someone who cant adapt fast enough.

Edit: I re-read your question and I think you may not have an engineering team / staff at your disposal. In this case I would turn to a good technical recruiter and describe your requirements and not mention the exact languages / frameworks you'd want them to use.

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You could take a look at http://careers.stackoverflow.com to see how companies typically advertise open positions. As far as language is concerned, anything goes (python, ruby, C#) as long as the developer is really comfortable with the frameworks and libraries in the language

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