I want to make a networked building game with limited physics(just for the characters) and I wanted to know what the best route would be. I was looking at a browser based Java game or a downloadable C++ game or maybe even a downloadable Java game. Anyways, would a browser based game be too slow for something like this(thousands of blocks with multiple players)? What are your thoughts/suggestions?
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closed as primarily opinion-based by MichaelT, Bart van Ingen Schenau, GlenH7, gnat, amon Apr 29 '14 at 23:08
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It's capable of pretty impressive visuals for something that lives in a browser, and people have written MMOs using it, so it should be capable of supporting the multiplayer you need.
Main site: http://unity3d.com/
Browser-based demos: http://unity3d.com/gallery/live-demos/index.html#tropical-paradise
A few things that haven't been brought up yet.
As MMavipc said, C++ will generally run code faster, but Java will generally allow you to develop the game faster. Additionally, Java gives you instant cross platform code, while C++ will require a bit of work. At the moment, there's no way to run native (C++) code in the browser (there's some experimental work towards that, but for the purpose of this question, that doesn't count), while with Java, you have applets and such.
Finally, people are far more likely to play a game in their browser than download a game.