Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate ...
I'm trying to do some huge AI system just for the fun and I've come to this problem. How can I let the AI entities know about each other without getting the CPU to perform redundant and costly work? ...
I'm looking for a generic algorithm to calculate a red/cyan anaglyph starting from the original image and its black/white depth map, as in this example? That algorithm is used, for example, in ...