I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...
I'm trying to do some huge AI system just for the fun and I've come to this problem. How can I let the AI entities know about each other without getting the CPU to perform redundant and costly work? ...
I'm looking for a generic algorithm to calculate a red/cyan anaglyph starting from the original image and its black/white depth map, as in this example? That algorithm is used, for example, in ...