I have a collection of non-self-overlapping simple polygons P. In actuality, they are 2D triangles in 3D-space. I'm looking for a data structure which, given a line L, has a relatively fast lookup ...
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...
Windows 10 ships with "3D Builder", a Universal App that contains utility functions to prepare STL, OBJ, 3DS, and other files that represent geometries for 3D printing. The utility looks like this: ...