State Pattern Code for embedded device - Dependency Injection of Device Objects in Context and State Classes
I'm wrestling with some code and I think I've finally gotten some state pattern code working with my events. I've got a simplified system that will work like this: This is my first go with State ...
I'm building a small reusable library for two systems our company manages. Something that I've been caught up on is whether I should expose a set of properties of type Action<T> for events such ...
I have a very basic game loop whose primary purpose is to check for updates & changes to a list. I have contemplated using event driven programming to replace the game loop/list idea with an ...
So in a GUI program I have multiple events that trigger a update of a workspace. This update call is costly so I would want it to not happen very often. A user might pick something from a dropdown ( ...
Need to process 2 million 100k messages per second and route them to a particular event, delegate or multicast delegate
I need to process 2 million messages per second (perhaps in a scale out configuration) and route each message to a N delegates or multicast delegates. Question How should I structure my application ...
I'm working on a view model for a view that presents a dialog with export options. The user selects options then clicks Export. When the view model completes the Export, the calling view model ...