How do Valve create games that run on Linux, Mac and Windows? I imagine they dont really write one version for each platform bec that would just be a nightmare.. or do they? I imagine it is written in ...
Spoiled by Python convenience- and productivity-wise, spoiled by C++ speed-wise. Now unhappy with both [closed]
I'm currenetly struggling with choosing how to proceed as a programmer. I mainly programmed games and would like to continue. And for about 5 years or so I just used C++ and OpenGL, so I spent a lot ...
I'm starting a project with friends which would preferably reach both audiences of windows and linux. The only problem is that none of us have any experience of linux porting or linux coding any way. ...
I'm starting a game project in C++ using the SFML. It provides various classes for handling graphics, input, etc, but I would like to wrap it all up in a single Media class. I believe that by doing ...
I am writing a text based RPG, and I have three classes that inherit from a super class, they all have special attacks that they can perform, at the same time I have a class that holds the function ...
I programmed for the iphone (and a bit for mac) for the last 1 or 2 years and now I want to learn Java. I know OOP and am also farmiliar with a bit of the c syntax! Are there any books like java for ...
I want to make a networked building game with limited physics(just for the characters) and I wanted to know what the best route would be. I was looking at a browser based Java game or a downloadable ...
How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler?
From this question, I have another question about... How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler? In order to ...