Currently I'm working on a vector class in C# and now I'm coming to the point, where I've to figure out, how i want to implement the functions for interpolation between two vectors. At first I came up ...
I'm using python to do some research tasks. I have a class hierarchy for "tools", where each object is an instance of a particular tool. They all share some functionality and have many similarities in ...
I am attempting to learn c# from the head first series, in addition i also consult other books such as Pro C# by Andrew Tolson. Now the thing is that i perfectly understand the interface,generics ...
If I have a number of classes, lets say a variety of buildings of some sort. Each of these buildings have various properties and do some stuff etc Now there is a set of operations I need to do on ...
I 'discovered' interfaces and I started to love them. The beauty of an interface is that it is a contract, and any object that fulfills that contract can be used wherever that interface is required. ...
I know design principles and design patterns in theory. But it's embarrassing to realize that it's not clear when applying it in practice. For example, let's think about simple tic tac toe console ...
I have a class that will read from Excel (C# and .Net 4) and in that class I have a background worker that will load the data from Excel while the UI can remain responsive. My question is as follows: ...