The cocoa tag has no wiki summary.
7
votes
3answers
585 views
What is the equivalent of Josh Bloch's “Effective Java” for Objective-C/Cocoa? [closed]
I'm a newcomer to Objective-C and Cocoa but a reasonably experienced Java programmer. When I was starting out, reading Josh Bloch's Effective Java made me a 20% better Java programmer overnight. As ...
6
votes
1answer
198 views
How should I expand Jenkins to help me release?
Pushing new Sparkle releases of our internal apps is a pain. I have to make the build, make the release notes file, sign the .zip with the private key, and add a new entry to the appcast file tying ...
4
votes
1answer
470 views
New to iPhone Development - iOS5 Storyboard
I'm new here and pretty new to iOS development. My question is basically, should I learn the old school development methods or just learn how to do things using the latest tools (i.e. Storyboard)?
...
1
vote
1answer
226 views
Why use Pascal with Cocoa/Cocoa Touch?
I'm surprised to find that it might be possible to use Pascal with the Cocoa and Cocoa Touch frameworks. This is an interesting turn of events, as Pascal was the favored language for Mac development ...
1
vote
1answer
134 views
Implement a file system for ios devices
I've read that ios apps can communicate via unique urls. An online tutorial on tutsplus
says
Communication between apps provides your application with an opportunity to take advantage of other ...
1
vote
4answers
584 views
Migration of PowerBuilder application to multiplatform [closed]
I developed a client/server application with PowerBuilder in the past for medical clinics and done maintenance for it until now.
Now, some clients are asking me to develop a release for Mac/Linux and ...
0
votes
1answer
142 views
How can I create a software patcher for OS X?
I'm building some software for OS X that isn't distributed through the Mac App Store. My software allows users to download different modules uploaded by various people too.
How can I create a ...
0
votes
1answer
205 views
Project Resource Organization and Structure at Cocos2d-X Development
Cocos2d-X is a game engine framework based on Cocos2d-iPhone, which consists of expanding supported platforms, with multiple choice of programming languages thats shares the same API structure.
What ...
0
votes
2answers
618 views
Mac Applications Developer interview preparation [closed]
I'm a Mac Applications Developer with an experience of 1 year and 8 months. I need to change the company. What type of questions should I expect in an interview? I've worked on 2 projects of which the ...
0
votes
2answers
247 views
Cocoa Applications: Use custom preference dialog or system preference app?
When writing Cocoa Applications for MacOSX, you have the choice of either having a custom preference dialog, or using the Settings.app to manage your preferences.
Functionality wise, there is no ...
0
votes
0answers
10 views
OSX Screen Blink [closed]
Afternoon All,
I've never coded for the OSX platform and have come into a situation where I need a very basic app built.
I mocked up a javascript demo - http://jsfiddle.net/OwenMelbz/73Le7/
As you ...