Often people talk about cross-platform compatibility, but is it possible to write such "universal code" that would work both in browser, in desktop, on opengl, on webgl, and on html5 canvas-object? ...
Builds are slow and take time. We can get MSBuild to parallelize them, but only on a single machine, not across a cluster. Why hasn't anyone come up with clustered build solutions in the .Net space? I ...
I never understood why C and C++ compilers try to recover from errors and continue parsing. Almost always, the first error generates a stream of bogus errors that will disappear as soon as the first ...
I'm interested in learning how to create a compiler for a dynamically typed language. Most compiler books, college courses and articles/tutorials I've come across are specifically for statically typed ...
I have worked a little while with the Microsoft compiler from Visual C++ but I worked a long time with G++, and I remember often having bad times understanding what was wrong in my code with the ...