Concurrency is a property of systems in which several processes are executing at the same time.

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Accessing shared data without blocking in TPL

I am writing a class that contains data. It exposes methods that allow to query the data, while the data is also being updated from an external source (web service, for example). All the methods ...
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Does Optimistic Concurrency per object imply Serializability if a transaction will never span multiple objects?

Given a system which provides: Optimistic concurrency control / versioning per object (using CAS - Check-and-Set) Transactions that never need to span more then a single object. Snapshot Isolation ...
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How can I make a universal construction more efficient?

A "universal construction" is a wrapper class for a sequential object that enables it to be linearized (a strong consistency condition for concurrent objects). For instance, here's an adapted ...
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Concurrent Processes - Monitors and Reader/Writers

So this is a general question about the use of monitors in the Reader/Writers problem. I know the monitor procedures for the Readers/Writers problem are used for mutual exclusion to a critical ...
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Semaphore : one for each shared resource?

Normally semaphores are implemented as integer variables. The value of a semaphore represents initially the number of processes that are allowed to access the shared resource at the same time, which ...
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Is Resque appropriate for an evented application?

As the title says, is Resque appropriate for an evented application that requires a decent amount of speed? I'm working on a server application that emulates the default Minecraft server, and I was ...