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4
votes
1answer
105 views

Reducing dependency cycles and reducing coupling

I'm trying to learn how to produce quality object-oriented code and have been studying concepts like SOLID. I'm currently working on an entity-component-process system for a small game engine. ...
1
vote
0answers
78 views

Acceptable dependencies in a service-oriented architecture, internal to a team

In a service-oriented architecture, subsystems can depend on each other in different levels: Database level => Foreign keys to enforce data integrity across services on deletions and updates ...
0
votes
0answers
48 views

Make a monolithic architecture in something modular

Currently my architecture is a monolithic block that handles a really specific duty. Now it needs to be generalized. Right now it handles a request and all processes (1 or many) associated to it. ...