When I started using Java in the nineties, it was all "Write once, run anywhere!" from day one. That was probably all true then and I was a part of the choir as well. I am not sure what to think ...
I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay ...
As a learning C++ programmer, I am trying to select a GUI framework or library for my own projects. I have some experience with Qt: it's very straightforward, it has a very good documentation, and ...
I'm a Microsoft developer mainly, but there are a couple of small-ish projects I'd like to fiddle with which would benefit from being cross platform. The platforms I want to target are: Windows, ...
I work as a consultant programmer, typically in large businesses. I use a Windows Laptop, and many of my colleagues use a Mac. My personal preference would be to run Ubuntu if I could have complete ...
I want to build a cross platform(Android, iOS, Windows) mobile application. I want the UX of the application to be different on the different platforms so that it will be more platform specific and ...
In the Java world, we often talk about the JVM, and when Java was new it had the supposedly killer feature of "Write Once, Run Anywhere." From the way people talk and write, this seems different from ...
I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to ...
To make a platform-independent program in C++ I want to separate the GUI (separate for each OS, using native libraries/APIs) and the actual program. Obviously those two need to communicate with each ...