I've read up on the theory/reasoning behind a swap chain in Graphics. Everywhere I've read, they talk about pointers to the front and backbuffer(s) which are swapped instead of actual data exchange. ...
We're a small-medium size enterprise (~50 devs), working on several DirectX 9 applications. (not games) DirectX 10 and 11 both were deep interface overhauls, as DX12 will probably be. We didn't ...
I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. ...
I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. ...