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-1
votes
0answers
38 views

OpenGL: Fixed-function is deprecated, but will it go away? [closed]

In the bad old days of the 1990's and early 2000's, you would render graphics in OpenGL with a fixed-function pipeline; i.e. a finite set of functionality (a max number of lights, shadows rendered in ...
1
vote
1answer
68 views

Chasing DirectX versions

We're a small-medium size enterprise (~50 devs), working on several DirectX 9 applications. (not games) DirectX 10 and 11 both were deep interface overhauls, as DX12 will probably be. We didn't ...
2
votes
1answer
448 views

GPU Data Flow Architecture

I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. ...
36
votes
15answers
19k views

Why does DirectX use a left-handed coordinate system?

I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. ...