I'm reversing an old DirectX 7 game and I noticed that it sometimes uses Blt and BltFast but at other times, it locks the directdraw surface and directly writes to GPU VRAM. Why did developers take ...
I've read up on the theory/reasoning behind a swap chain in Graphics. Everywhere I've read, they talk about pointers to the front and backbuffer(s) which are swapped instead of actual data exchange. ...
We're a small-medium size enterprise (~50 devs), working on several DirectX 9 applications. (not games) DirectX 10 and 11 both were deep interface overhauls, as DX12 will probably be. We didn't ...
I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. ...
Is it that DirectX is easier or better than OpenGL, even if OpenGL is cross-platform? Why do we not see real powerful games for Linux like there are for Windows?
I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. ...