I'm in the process of refactoring a DirectX project someone else wrote and I'm trying to find some information related to typical design patterns I ought to follow when doing DirectX development. This ...
I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. ...
I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. ...