I've read up on the theory/reasoning behind a swap chain in Graphics. Everywhere I've read, they talk about pointers to the front and backbuffer(s) which are swapped instead of actual data exchange. ...
I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. ...
We're a small-medium size enterprise (~50 devs), working on several DirectX 9 applications. (not games) DirectX 10 and 11 both were deep interface overhauls, as DX12 will probably be. We didn't ...
Is it that DirectX is easier or better than OpenGL, even if OpenGL is cross-platform? Why do we not see real powerful games for Linux like there are for Windows?
I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. ...