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36
votes
15answers
19k views

Why does DirectX use a left-handed coordinate system?

I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. ...
2
votes
1answer
464 views

GPU Data Flow Architecture

I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. ...
1
vote
1answer
68 views

Chasing DirectX versions

We're a small-medium size enterprise (~50 devs), working on several DirectX 9 applications. (not games) DirectX 10 and 11 both were deep interface overhauls, as DX12 will probably be. We didn't ...
0
votes
0answers
6 views

DirectX 10 Problem using D3DX10CreateTextureFromFile [migrated]

I've been using directX 10 for a few days. I use Visual Studio C++ 2010 express edition, directX June 2010 sdk with directX 10 on Windows 7. The error I've been getting is this, whenever I load the ...
-2
votes
1answer
54 views

C++ Game developer paths? [on hold]

I've been looking around the internet for a while, I've learned c++(basics), i have learned the basics in SFML, but now i have a couple of questions that still remain unanswered. My ultimate goal ...