1
vote
1answer
164 views

Good pattern(s) for pointing to mutable state

I asked this question once here, but believe the question was unclear. However I'm having a hard time extracting the general problem from my specific case. UPDATE: I've answered my own question ...
5
votes
2answers
1k views

Event Driven Programming: A sequence of unfortunate events

I have a very basic game loop whose primary purpose is to check for updates & changes to a list. I have contemplated using event driven programming to replace the game loop/list idea with an ...