Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...
-4
votes
0answers
45 views
Attempted to Install DS Game Maker, But Exception Error Appears [closed]
I installed the program from dsgamemaker.com and got the following error message:
Microsoft .NET Framework
Unhandled exception has occured in your application. If you click COntinue, the application ...
-3
votes
1answer
185 views
Questioning my degree [closed]
I'm 18 and currently taking a 2 year game development program at a college, where I will graduate with a bachelor of applied sciences, and I'm focusing in programming.
I've read a lot of articles on ...
5
votes
5answers
517 views
Spoiled by Python convenience- and productivity-wise, spoiled by C++ speed-wise. Now unhappy with both [closed]
I'm currenetly struggling with choosing how to proceed as a programmer. I mainly programmed games and would like to continue. And for about 5 years or so I just used C++ and OpenGL, so I spent a lot ...
2
votes
1answer
48 views
What would be an optimal Java media engine to use for an animation-based game?
My colleagues and I have been planning on development for a while now, and we're curious as to what we should use to provide media into the game. Everything will be composed of picture-based ...
-1
votes
0answers
53 views
What is the best current Flash game development library? [closed]
I've tried playing around with Flixel this weekend and I'm impressed with the results and
what you can code. Old-school flash with Flash IDE and as3 feels like a bad joke compared
to what you can do ...
-1
votes
1answer
59 views
How does one generate challenging different puzzles like the one in AirLock android game [closed]
here's the link of the app:
https://play.google.com/store/apps/details?id=com.iatll.airlock
I had studied AI in the final year of b.tech cs programme, and i do remember some algorithm of ...
0
votes
1answer
181 views
Android game loop in separate thread
I am about to port a game that was initially written for iOs and I am having some doubts how certain things should be done.
I have been looking many of the examples of the game loops for android, and ...
1
vote
2answers
250 views
Notify players every x seconds in a multiplayer game
I'm working on a realtime multiplayer game using Django and gevent-socketio, I'm facing some issues:
I need to send an update of the game state to connected players every X seconds (~4 seconds), so ...
1
vote
0answers
268 views
Node.JS or Scala for mobile and web apps
I am coming from a php background with some python as well. I want to start working on a different language for both web and mobile development. I am also interested in real time apps dealing with ...
0
votes
1answer
88 views
How to handle “animated” game where the visual should “animate” instead of abruptly change?
I've been playing around and learning javascript/KineticJS by making some simple games (think like board games).
I have the game model that is relatively logically simple. When a "move" is given to ...
1
vote
1answer
196 views
Where to start in developing a game engine as a web app
I have to create a web application, preferably I would host that on Google App Engine. it is a multiplayer game, So it needs to be interactive. I am only familiar with C/C++ coding, and have started ...
-1
votes
1answer
338 views
Simple game using Ruby on Rails [closed]
I want to create a simple game like tic-tac-toe or connect4 or something like that using Rails. I have a (very) basic idea of how to write a Rails app with regular html elements, but I don't really ...
2
votes
2answers
192 views
How much of a setback is a change of industry for a programmer? [closed]
My question is about changing industries as a developer, after having spent half a decade in one.
Let's say I'm a full-stack web and mobile app developer, I use a good variety of languages and ...
6
votes
3answers
252 views
Few big libraries or many small libraries?
Over the course of some months I've created a little framework for game development that I currently include in all of my projects.
The framework depends on SFML, LUA, JSONcpp, and other libraries. ...
1
vote
1answer
322 views
Need help understanding Dice Game question [closed]
I am stuck at a question preparing for a gaming firm, and my problem is that I don't understand the game that is presented.
Create a dice game in which there are two players and three 6-sided dice ...
2
votes
1answer
165 views
Game Netplay Rollback System
Can one explain the specifics and details of a netplay framework for a game that optimizes connection through a "prediction / rollback" mechanic, as seen in games where speed is a priority ...
1
vote
0answers
53 views
How can be improved this architecture for a renderer for a game? [with real world schematic] [javascript] [closed]
I'm building a Renderer engine for the browser with javascript only (used for a game). I've write the schematic which includes some rationale (on the right side) and the relationships between the ...
3
votes
5answers
121 views
How many different configurations are used for software tests?
This article shows that for Android apps, software developers use between 30 and 50 different devices for compatibility tests.
I tried to find information about tests of applications on "classic" ...
2
votes
2answers
420 views
Technology for C#, Windows, 2D game development? [closed]
I need a nudge in the right direction from someone more experienced in windows game development.
I want to write simple C# 2D windows game for fun (think something like old Sim City or Civilization). ...
8
votes
4answers
326 views
What would be the best way to store movements on a game to allow a rollback?
I'm developing a board game that has a game class that controls the game flow, and players attached to the game class. The board is just a visual class, but the control of the movements is all by the ...
0
votes
1answer
98 views
overworld vs on-screen 2d tile organization
I am developing a 2d game where the world is made up of tiles.
I have an overworld and a "current world":
the current world represent the current tiles on screen at any given time, currently this ...
5
votes
4answers
614 views
Is it possible to create a 2d game for both linux and windows with next to no changes?
I'm starting a project with friends which would preferably reach both audiences of windows and linux. The only problem is that none of us have any experience of linux porting or linux coding any way. ...
2
votes
2answers
193 views
Is it reasonable to build applications (not games) using a component-entity-system architecture?
I know that when building applications (native or web) such as those in the Apple AppStore or Google Play app store that it's very common to use a Model-View-Controller architecture.
However, is it ...
1
vote
2answers
133 views
Would it be bad design to abstract a graphics library and wrap it in a single class? [duplicate]
I'm starting a game project in C++ using the SFML.
It provides various classes for handling graphics, input, etc, but I would like to wrap it all up in a single Media class.
I believe that by doing ...
1
vote
2answers
300 views
What is the best way to plot 3D/2D plots with real time data? [closed]
First of all, I like to use Python, because it is easy to work with. I am not a programmer, so I prefer anything that is easy to use and understand. I understand that it might be faster to program 3D ...
0
votes
1answer
207 views
Best development model for novice game developers [closed]
A small group of friends (including myself) decided to develop a simple 2D game. We are all fairly new to software development, so I wanted to ask which software development model would likely work ...
0
votes
1answer
202 views
Is there an online-platform for game-achievements? [closed]
I am planing to implement missions and achievements (or rewards/badges) in my online space browsergame spacetrace.
Can I somehow connect that to an existing online achievement platform?
Which is the ...
-1
votes
3answers
765 views
Study Doom 3 Source Code [duplicate]
Possible Duplicate:
How do you dive into large code bases?
I want to study the source code of a large project (for example, the Doom 3 source code) and I would like some help determining ...
-3
votes
1answer
202 views
Can a Guy with Embedded System Background go into Game Development [closed]
Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC ...
0
votes
2answers
150 views
How to create Button/Switch-Like Tile where you can step on it and change its value?
If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true.
The problem is, when the player stands on (intersects) ...
0
votes
1answer
186 views
MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores? [closed]
I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across ...
44
votes
9answers
2k views
When does “proper” programming no longer matter?
I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me.
While developing, I carelessly selected datatypes for some ...
8
votes
2answers
160 views
Should extension scripts be run in a sandbox?
In particular, this is about game extensions written in lua (luajit-2.0). I was contemplating whether I should restrict what these scripts can do, and arrived at the conclusion that I probably ...
3
votes
2answers
467 views
Real-Time Multi-User Gaming Platform
I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, ...
1
vote
3answers
247 views
Does the windows 8 store only support windows RT?
I'm in a project for creating a game engine and eventually a game, and we need ideas on how to get our game out into the internet.
I had an idea with putting it onto the windows 8 store at a low ...
2
votes
1answer
174 views
Steps to manage a large project [closed]
Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for ...
6
votes
5answers
499 views
MVC Can the model know ANYTHING about the view?
I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game.
The view includes everything needed to draw things on ...
13
votes
3answers
655 views
Generic rule parser for RPG board game rules - how to do it?
I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an ...
3
votes
3answers
208 views
Is there any kind of established architecture for browser based games?
I am beginning the development of a broser based game in which players take certain actions at any point in time.
Big parts of gameplay will be happening in real life and just have to be entered into ...
-1
votes
2answers
344 views
Best advice for game programmer who wants to go indie? [closed]
So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development.
...
5
votes
2answers
469 views
What does (Lua) game scripting mean?
I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly.
Can you describe why and for which features and for ...
1
vote
4answers
222 views
Identifying languages used by particular industries [duplicate]
Possible Duplicate:
What technologies are used for Game development now days?
I am new to programming and I don't know the differences between the major languages. I desperately want to ...
2
votes
2answers
770 views
What is the relationship between OpenGL, GLX, DRI, and Mesa3D?
I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor.
I know it is not strictly necessary to be aware of how ...
2
votes
1answer
255 views
HTML5 and gaming practices [closed]
I am trying to build an app with HTML5.
Is there a certain syntax to follow when making objects for games?
Anyone tried that and what are good practices to follow?
11
votes
6answers
1k views
What technologies are used for Game development now days? [closed]
Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc.
However ...
1
vote
3answers
546 views
Using UML and Use Cases in Game Design
In the Use case you need to make all the activities the user can do. And then in the Activity diagram I need to explain the Use cases, show the steps that it handles.
But if this is all correct, ...
10
votes
11answers
2k views
Best approach for writing a chess engine?
I'm a chess enthusiast and a programmer. I recently decided to start making a chess engine using my chess and programming knowledge. So here's my question:
What language (I'm familiar with Java, C++ ...
1
vote
1answer
309 views
What is the structure of a team developing a computer game? [closed]
I wanted to ask if there is a typical structure for a team developing a computer game and, if so, what are the specific roles of the team members.
Also, what is the size of such a team (in terms of ...
3
votes
1answer
752 views
How do game programmers design their classes to reuse in AI, network and play and pass mode?
For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine.
How do people design classes for re-use ?
I am in a ...
3
votes
1answer
250 views
Are scheduled job servers the right choice for a time sensitive game engine?
I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development.
The application is not ...



