Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

learn more… | top users | synonyms (1)

-4
votes
0answers
26 views

What makes a game jam worth participating in? [on hold]

I'm looking to start my own game jam competition which would encourage people to actually finish a game (I've read a lot of game devs often procrastinate, or never finish a game because they have ...
0
votes
4answers
117 views

Security in an iOS game?

I'm part of a team building an iOS game which has multiplayer elements. A concern right now is how to make the game more secure, from user manipulation. I know there's a lot of multiplayer games out ...
2
votes
2answers
165 views

What properties does an object oriented language have? [closed]

I'm currently working on a game and wanted to add some scripting support. Due to trying to keep the entire codebase in managed c# (Excluding Monogame), I am using a custom language for the scripting ...
-2
votes
3answers
141 views

Distributed game development and security of source code

I think this question has already been asked many times, but I can't find any of them. I have a game project (I'm using Marmalade),and a few trusted developers, but I want to invite more. For adding ...
2
votes
1answer
82 views

Better way for creating a 2D map?

I have an idea for a game map and have researched some into it. What i'm going to do is have a 2D map(s) that a GM can pick from, or they can create their own using predefined images or images of a ...
0
votes
2answers
354 views

Is it necessary to memorize every line of code when it comes to game development? [closed]

I am currently following along a youtube tutorial here and from what I understand we are starting out by creating an engine to run the game. Should I be able to implement all of this by myself without ...
0
votes
0answers
53 views

Token based autorization for a web game

I am lead developer for a multiplayer game in a small startup company. I would like to present here my solution for token based authentication and hear your opinions about possible weak spots. I am ...
8
votes
2answers
178 views

Test Driven Development for Complex Games

I'm coding a game in my spare time, but I am mostly still a beginner when it comes to programming. I'm sorry if this question is off topic or if it ends up not being helpful to anyone else, but ...
0
votes
3answers
237 views

Simple straight-line path algorithm [closed]

I need a simple pathfinding algorithmn to go from point A to point B. A* seems like an overkill because It doesn't matter wheather I hit walls or not and there's no terrain. I was wondering if there ...
3
votes
2answers
190 views

Strategy game, how do I calculate the parallel actions?

I am building a strategy game where multiple units(5 - 20) fighting each other. I have a game logic that calculate all the actions that been done on each turn, and send it to the game engine to ...
0
votes
1answer
124 views

Handing Off A Unity Project [closed]

I have someone who wants me to develop a game for them. I do not intend to continue developing the game after its first release (he wants me to develop it for commercial use). To make the project ...
3
votes
1answer
161 views

Minimize travel distance of n people to n locations

The problem: Given the coordinates of N people on a regular 2-dimensional plane and N target points-of-interest (POI) on the same plane, determine the set of pairs of people and POIs that minimize ...
0
votes
0answers
97 views

2D Game Data Structure in OpenGL ES 2.0

I'm trying to come up with some data structures for rendering my map on OpenGL. It is going to be ~ 100x100 blocks(squares) total, with each block being around 100 pixels. However, the screen will ...
0
votes
0answers
50 views

How to store progress of abstract events?

I making a game in node.js. I have players and they can perform a lot of actions. Actions are all coded as functions, and they change certain variables in either User object or other objects that ...
2
votes
2answers
201 views

I'm struggling with abstracting my animation code in my game using a functional style. How can I do this?

My game is a top down 2D shmup programmed in a functional style. I'm struggling with abstracting the code that is responsible for animating the projectiles. There are many types of guns with many ...
1
vote
1answer
70 views

Mapping values over a curve

I have a value between 0 and 8000 and I want this number to resolve to another number between 0 and 2000. I could just divide it by 4 but I have a special need here. For values above 4000 I want the ...
0
votes
3answers
555 views

Legal issues of creating a version of a classic game (Snake) [closed]

I recently created a version of Snake, the classic game popularized by Nokia, and I am planning on using it as an example of my game development skills. I just want to know if there are any copyright ...
4
votes
3answers
156 views

Benefits of using config files over making many small classes?

My friend and I are building a mobile game and ran into the following design problem: We will have many different types of units all with different stats and abilities. However, all unit types ...
4
votes
2answers
1k views

Dota 2 running on Linux, Mac and Windows - How do they do it?

How do Valve create games that run on Linux, Mac and Windows? I imagine they dont really write one version for each platform bec that would just be a nightmare.. or do they? I imagine it is written in ...
25
votes
1answer
981 views

The Inglish parser (for The Hobbit 1982)

Was fascinated to read about the text adventure game The Hobbit which featured an incredibly robust parser called "Inglish": ...Inglish allowed one to type advanced sentences such as "ask Gandalf ...
0
votes
1answer
188 views

Which data structure for representing possible navigations between a game's screens?

I am trying to find an appropriate data structure for representing available navigations between a game's screens. Using a linked list, a node can only have one node after it : inappropriate. Using ...
3
votes
1answer
130 views

Console keyboard input OOP

I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering ...
4
votes
1answer
322 views

Working with CPU cycles in Gameboy Advance

I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each ...
6
votes
5answers
9k views

Can a beginner in programming start learning game development? [closed]

I'm very new to programming and I'm using Java. I got interested to learn programming because I want to create games. I love playing computer games and I know that game developers make money. I told ...
13
votes
3answers
2k views

Best techniques for an AI of a card game

I’m trying to develop an AI for a card game and I’m a bit stuck about the technique/algorithm I should use. Here are a few assumptions about the game: After the cards are distributed to players, ...
-2
votes
1answer
6k views

Algorithm to create an TicTacToe game AI [closed]

What are the algorithms I could use to create an AI for the game TicTacToe. I have already used Alpha–beta pruning and Predictive modelling. What the other good Algorithms I can use to create this AI. ...
2
votes
2answers
181 views

What percentage of change is considered artistic license vs. a clone in video game development?

I'm a "weekend coder" developer making mobile apps and games and I've had the desire to make my own version of a game made for the Commodore 64 back in the early 80's by a small publisher e.g. Not EA ...
1
vote
1answer
191 views

Finding possible positions for rectangle in a 2-d array

Well, the title is not very appropriate, please read on (I couldn't get a better one). Note: Using Python 2.7, but an algorithm will help too. I'm making a side scroller game, in which I am ...
11
votes
4answers
646 views

Conceptually, how does one make a rules/constraints (not graphics/physics) engine for a game

I want to make a simple game similar to the choose-your-own-adventure books. The player is presented with a narrative text and gets to choose his action from a list of possibilities. This, in turn, ...
10
votes
7answers
412 views

When to start thinking about scalability? [closed]

I'm having a funny but also terrible problem. I'm about to launch a new (iPhone) app. It's a turn-based multiplayer game running on my own custom backend. But I'm afraid to launch. For some reason, I ...
0
votes
5answers
903 views

What would be the fastest way of storing or calculating legal move sets for chess pieces?

For example if a move is attempted I could just loop through a list of legal moves and compare the x,y but I have to write logic to calculate those at least every time the piece is moved. Or, I can ...
7
votes
1answer
377 views

What are some techniques I can use to refactor Object Oriented code into Functional code?

I've spent about 20-40 hours developing part of a game using JavaScript and HTML5 canvas. When I started I had no idea what I was doing. So it started as a proof of concept and is coming along ...
8
votes
3answers
1k views

How to sync clocks over networking for game development?

I'm writing a game that has a lot of time based aspects. I use time to help estimate player positions when the network stalls and packets aren't going through (and the time between packet's being ...
0
votes
0answers
92 views

What kind of maths do I need to become an excellent programmer [duplicate]

I am looking to become a app/video game developer or a website developer. What kind of maths do I need to know and do I have to know it well. Do I need to know calculus, statistics and modeling, what ...
4
votes
5answers
1k views

Tic tac toe class diagram

I'm in a software engineering class and I want to practice some skills on the most basic case possible : tic tac toe. I know this is overkill but I want to do it in "proper" OOP. I designed a class ...
0
votes
3answers
341 views

Beginner programmer wants to work his way up to game development [duplicate]

I've taken a course in computer science that covered basics about java and programming from conditionals and loops to inheritance and interfaces. I also got Head First Java from a friend who didn't ...
6
votes
5answers
1k views

Spoiled by Python convenience- and productivity-wise, spoiled by C++ speed-wise. Now unhappy with both [closed]

I'm currenetly struggling with choosing how to proceed as a programmer. I mainly programmed games and would like to continue. And for about 5 years or so I just used C++ and OpenGL, so I spent a lot ...
-1
votes
1answer
147 views

How does one generate challenging different puzzles like the one in AirLock android game [closed]

here's the link of the app: https://play.google.com/store/apps/details?id=com.iatll.airlock I had studied AI in the final year of b.tech cs programme, and i do remember some algorithm of ...
0
votes
1answer
2k views

Android game loop in separate thread

I am about to port a game that was initially written for iOs and I am having some doubts how certain things should be done. I have been looking many of the examples of the game loops for android, and ...
2
votes
4answers
599 views

Notify players every x seconds in a multiplayer game

I'm working on a realtime multiplayer game using Django and gevent-socketio, I'm facing some issues: I need to send an update of the game state to connected players every X seconds (~4 seconds), so ...
6
votes
2answers
964 views

Node.JS or Scala for mobile and web apps

I am coming from a php background with some python as well. I want to start working on a different language for both web and mobile development. I am also interested in real time apps dealing with ...
0
votes
1answer
155 views

How to handle “animated” game where the visual should “animate” instead of abruptly change?

I've been playing around and learning javascript/KineticJS by making some simple games (think like board games). I have the game model that is relatively logically simple. When a "move" is given to ...
1
vote
1answer
413 views

Where to start in developing a game engine as a web app

I have to create a web application, preferably I would host that on Google App Engine. it is a multiplayer game, So it needs to be interactive. I am only familiar with C/C++ coding, and have started ...
2
votes
2answers
257 views

How much of a setback is a change of industry for a programmer? [closed]

My question is about changing industries as a developer, after having spent half a decade in one. Let's say I'm a full-stack web and mobile app developer, I use a good variety of languages and ...
6
votes
3answers
321 views

Few big libraries or many small libraries?

Over the course of some months I've created a little framework for game development that I currently include in all of my projects. The framework depends on SFML, LUA, JSONcpp, and other libraries. ...
2
votes
1answer
394 views

Game Netplay Rollback System

Can one explain the specifics and details of a netplay framework for a game that optimizes connection through a "prediction / rollback" mechanic, as seen in games where speed is a priority ...
2
votes
5answers
173 views

How many different configurations are used for software tests? [closed]

This article shows that for Android apps, software developers use between 30 and 50 different devices for compatibility tests. I tried to find information about tests of applications on "classic" ...
2
votes
2answers
1k views

Technology for C#, Windows, 2D game development? [closed]

I need a nudge in the right direction from someone more experienced in windows game development. I want to write simple C# 2D windows game for fun (think something like old Sim City or Civilization). ...
8
votes
4answers
471 views

What would be the best way to store movements on a game to allow a rollback?

I'm developing a board game that has a game class that controls the game flow, and players attached to the game class. The board is just a visual class, but the control of the movements is all by the ...
0
votes
1answer
124 views

overworld vs on-screen 2d tile organization

I am developing a 2d game where the world is made up of tiles. I have an overworld and a "current world": the current world represent the current tiles on screen at any given time, currently this ...