When making multiplayer game ( some abstract game ). Controlling actions from players are collected on the server side and changing the World's state. There are several ways to organize it: Most ...
I'm starting a game project in C++ using the SFML. It provides various classes for handling graphics, input, etc, but I would like to wrap it all up in a single Media class. I believe that by doing ...
Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for ...
I'm going to develop a Kakuro (Cross-Sums) game for Android, and have got the algorithm right. But I can't seem to get the user-interaction part right- i.e. The puzzle is very large. So only a ...
I, a Java imperative programmer, would like to understand how to generate a simple version of Space Invaders based on Functional Programming design principles (in particular Referential Transparency). ...