I'm struggling with abstracting my animation code in my game using a functional style. How can I do this?
My game is a top down 2D shmup programmed in a functional style. I'm struggling with abstracting the code that is responsible for animating the projectiles. There are many types of guns with many ...
I'm starting a game project in C++ using the SFML. It provides various classes for handling graphics, input, etc, but I would like to wrap it all up in a single Media class. I believe that by doing ...
Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for ...
I'm going to develop a Kakuro (Cross-Sums) game for Android, and have got the algorithm right. But I can't seem to get the user-interaction part right- i.e. The puzzle is very large. So only a ...
I, a Java imperative programmer, would like to understand how to generate a simple version of Space Invaders based on Functional Programming design principles (in particular Referential Transparency). ...