3
votes
1answer
116 views

Console keyboard input OOP

I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering ...
4
votes
5answers
899 views

Tic tac toe class diagram

I'm in a software engineering class and I want to practice some skills on the most basic case possible : tic tac toe. I know this is overkill but I want to do it in "proper" OOP. I designed a class ...
0
votes
1answer
140 views

How to handle “animated” game where the visual should “animate” instead of abruptly change?

I've been playing around and learning javascript/KineticJS by making some simple games (think like board games). I have the game model that is relatively logically simple. When a "move" is given to ...
2
votes
2answers
270 views

Is it reasonable to build applications (not games) using a component-entity-system architecture?

I know that when building applications (native or web) such as those in the Apple AppStore or Google Play app store that it's very common to use a Model-View-Controller architecture. However, is it ...
5
votes
1answer
1k views

How do game programmers design their classes to reuse in AI, network and play and pass mode?

For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a ...
2
votes
2answers
1k views

Challenges in multi-player Android Game Server with RESTful Nature

I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or ...
11
votes
4answers
1k views

Create a behavior/Component based system for games

Background I do game development as a hobby, and am looking for a better way to design them. Currently, I am using a standard OOP approach (I have been doing enterprise development for 8 years so it ...