Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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0
votes
2answers
202 views

How to create Button/Switch-Like Tile where you can step on it and change its value?

If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) ...
47
votes
10answers
3k views

When does “proper” programming no longer matter?

I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. While developing, I carelessly selected datatypes for some ...
8
votes
2answers
217 views

Should extension scripts be run in a sandbox?

In particular, this is about game extensions written in lua (luajit-2.0). I was contemplating whether I should restrict what these scripts can do, and arrived at the conclusion that I probably ...
3
votes
2answers
577 views

Real-Time Multi-User Gaming Platform

I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, ...
1
vote
3answers
287 views

Does the windows 8 store only support windows RT?

I'm in a project for creating a game engine and eventually a game, and we need ideas on how to get our game out into the internet. I had an idea with putting it onto the windows 8 store at a low ...
2
votes
1answer
228 views

Steps to manage a large project [closed]

Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for ...
6
votes
5answers
771 views

MVC Can the model know ANYTHING about the view?

I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on ...
17
votes
4answers
933 views

Generic rule parser for RPG board game rules - how to do it?

I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an ...
3
votes
3answers
356 views

Is there any kind of established architecture for browser based games?

I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into ...
-1
votes
2answers
408 views

Best advice for game programmer who wants to go indie? [closed]

So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. ...
5
votes
2answers
1k views

What does (Lua) game scripting mean?

I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly. Can you describe why and for which features and for ...
1
vote
4answers
271 views

Identifying languages used by particular industries [duplicate]

Possible Duplicate: What technologies are used for Game development now days? I am new to programming and I don't know the differences between the major languages. I desperately want to ...
7
votes
3answers
2k views

What is the relationship between OpenGL, GLX, DRI, and Mesa3D?

I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor. I know it is not strictly necessary to be aware of how ...
2
votes
1answer
309 views

HTML5 and gaming practices [closed]

I am trying to build an app with HTML5. Is there a certain syntax to follow when making objects for games? Anyone tried that and what are good practices to follow?
13
votes
6answers
3k views

What technologies are used for Game development now days? [closed]

Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However ...
-5
votes
2answers
476 views

Is it possible to implement a completely-stateless multiplayer game?

I'm facing a challenge understanding how to program a web version of a card game that is completely stateless. I create my object graph when the game begins and distribute cards to PlayerA and ...
1
vote
3answers
766 views

Using UML and Use Cases in Game Design

In the Use case you need to make all the activities the user can do. And then in the Activity diagram I need to explain the Use cases, show the steps that it handles. But if this is all correct, ...
11
votes
10answers
4k views

Best approach for writing a chess engine? [closed]

I'm a chess enthusiast and a programmer. I recently decided to start making a chess engine using my chess and programming knowledge. So here's my question: What language (I'm familiar with Java, C++ ...
1
vote
1answer
509 views

What is the structure of a team developing a computer game? [closed]

I wanted to ask if there is a typical structure for a team developing a computer game and, if so, what are the specific roles of the team members. Also, what is the size of such a team (in terms of ...
5
votes
1answer
1k views

How do game programmers design their classes to reuse in AI, network and play and pass mode?

For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a ...
3
votes
1answer
308 views

Are scheduled job servers the right choice for a time sensitive game engine?

I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not ...
1
vote
2answers
326 views

Few specific questions on how games are developed [closed]

When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the ...
0
votes
2answers
617 views

2D Image Creator for a video game

I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the ...
0
votes
2answers
293 views

Test a simple multi-player (upto four players) Android game in single developer machine

I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread ...
2
votes
2answers
1k views

Challenges in multi-player Android Game Server with RESTful Nature

I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or ...
1
vote
5answers
489 views

Which class to start TDD of card game application? What's the next 5-7 tests?

I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, ...
7
votes
6answers
712 views

Show “hobby” project during the interview?

I am developing this Android game (Technology wise 3D with OpenGLES2 and shaders, some nice AI with http://www.steeringbehaviors.de/ ) during my free time. The goal is to launched in the "Android ...
2
votes
1answer
1k views

An alternative for Game Maker on Linux?

Are there any alternatives to Game Maker built for Linux that get the job done using a familiar interface, similar converting scripting language(eg, Javascript) that DOESN'T export the games as either ...
2
votes
2answers
798 views

How to implement Facebook leaderboard game for mobile?

I am in the final stages of developing an indie C# mobile game that I will deploy to iPhones and Androids using Mono. I wish to add push notifications and a Facebook leader board feature into the ...
2
votes
2answers
317 views

Efficient ways to model cars moving along a road

This has never come up, so I've never thought how a data or programming model should work that simulates (a) bird's eye view of cars moving and some rudimentary physics, (b) how the cars would follow ...
39
votes
8answers
3k views

How should I build the data structure for a dynamic, unlimited-size “maze”?

I'm not actually sure that "maze" is the correct term. Basically users start in a single Room that has 4 doors (N, S, E, and W). They can go in any direction, and each subsequent room is contains ...
0
votes
2answers
669 views

Starting an HTML canvas game with no graphics skills

I want to do some hobby game development, but I have some unfortunate handicaps that have me stuck in indecision; I have no artistic talent, and I also have no experience with 3D graphics. But this ...
1
vote
1answer
412 views

Polymorphism and passing

I am writing a text based RPG, and I have three classes that inherit from a super class, they all have special attacks that they can perform, at the same time I have a class that holds the function ...
3
votes
3answers
283 views

Getting to the big leagues & managing time as a novice game developer?

I'm a 23-year-old novice game developer who just got his first job in the industry a year ago. Unlike most programmers I know, I started programming pretty late, during my second year in college, and ...
3
votes
4answers
302 views

Jumping from 16-bit console to protected-mode game programming.

I am a just a little script kiddy, but I want to make the jump from just doing standrard console games in C++ to full graphic video games. I am just wondering if there are any good Directx 11 ...
4
votes
3answers
246 views

Open Source Licenses

I'm independently developing a physics-based game using HTML5 canvas and JavaScript; I've used no external code at all (including physics or game engines), and my code is about 5000 lines in length. ...
2
votes
1answer
117 views

Need help with clarifying the design of an Android game

I'm going to develop a Kakuro (Cross-Sums) game for Android, and have got the algorithm right. But I can't seem to get the user-interaction part right- i.e. The puzzle is very large. So only a ...
8
votes
3answers
3k views

Functional Programming approach for a simplified game using Scala and LWJGL

I, a Java imperative programmer, would like to understand how to generate a simple version of Space Invaders based on Functional Programming design principles (in particular Referential Transparency). ...
3
votes
3answers
253 views

Are tree structures inherently bad for mark-and-sweep garbage collector performance?

I'm implementing a bounding volume hierarchy in F#. Since it would be for a game, I want the garbage collector to be as quick and infrequent as possible. It seems though that I may have to pull some ...
2
votes
3answers
1k views

I want to write a 2-player web-based board game. Which framework should I use? [closed]

I am a C# software developer. I was recently approached by a client to develop a multiplayer board game (max 4 players). I fiddled around with WCF, WPF and EF 4.1 to get something going but I keep ...
27
votes
4answers
8k views

Developing a feature which sole purpose to be taken out?

What is the name of the pattern in which individual contributors (programmers/designers) developed an artifact for the sole purpose is to serve as a diversion so that management can remove that ...
13
votes
5answers
6k views

Is Java a good choice for cross-platform games? [closed]

I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay ...
2
votes
1answer
523 views

design of 'game engine' for small javascript games?

I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the ...
21
votes
27answers
4k views

What language should an 11-year old start with to learn game programming? [closed]

I have a 11-year old son who wants to do game programming. I've started him on C++ (C++11) and he's learned iostreams, looping, functions, logic and flow control. I'm using the standard library and ...
6
votes
1answer
681 views

Solutions for implementing a full-duplex game server?

I am designing a game server which would be used for Android terminals. I've been searching for products or frameworks to use for two-way socket communication but haven't found anything worth ...
7
votes
7answers
1k views

Is the Product Owner also a developer on your team?

I'm confused about the PO's responsibility here. I was a developer on a Game Feature Team, but also a PO. The daily work of the developer is almost full time, so I have to work over time to take care ...
1
vote
3answers
357 views

What are the available tools for creating cross-platform, cross-browser multiplayer online commercial games? [closed]

HTML5+Javascript is not viable as the client-side code will be visible and, thus, stealable. Flash is not viable since it's not supported on ipads and thus not cross-platform. Said that, what are the ...
2
votes
1answer
675 views

is c or c++ necessary for game programming? [closed]

Do you need to learn c or c++ for game programming? I am very good with java. Is it true that most game engines are in c or c++.should i learn c or c++ or start making games in java.Can you suggest ...
5
votes
1answer
599 views

How can I manage my ViewControllers in my game?

I'm building a very simple iOS game that doesn't require any fancy OpenGL; I'd like to stick with Core Graphics & Core Animation. I'd like to make this a fullscreen game, and my question is of ...
3
votes
3answers
260 views

Should I start developing code before planning out the interface?

I'm starting a gaming project on the side of my normal school/work projects and I'm wondering if I should start planning out the user interface before starting an actual project in code. I see some ...