Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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3answers
310 views

Does the windows 8 store only support windows RT?

I'm in a project for creating a game engine and eventually a game, and we need ideas on how to get our game out into the internet. I had an idea with putting it onto the windows 8 store at a low ...
1
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10answers
3k views

If it was for you to chose Game Development vs Application Development, which will you chose? [closed]

Today I was asked if I want to do Game development or Application Development. I never thought to that I will ever do Games for a living. I will try it for a couple of weeks maybe but what are your ...
6
votes
3answers
454 views

Few big libraries or many small libraries?

Over the course of some months I've created a little framework for game development that I currently include in all of my projects. The framework depends on SFML, LUA, JSONcpp, and other libraries. ...
2
votes
1answer
828 views

Game Netplay Rollback System

Can one explain the specifics and details of a netplay framework for a game that optimizes connection through a "prediction / rollback" mechanic, as seen in games where speed is a priority ...
2
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5answers
224 views

How many different configurations are used for software tests? [closed]

This article shows that for Android apps, software developers use between 30 and 50 different devices for compatibility tests. I tried to find information about tests of applications on "classic" ...
0
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1answer
272 views

How would you quantify quality? [closed]

What should be the core functions of games which represents an excellent game? What quality goals it should achieve to become successful game? Any concise formed answer will get me on track.
2
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2answers
2k views

Technology for C#, Windows, 2D game development? [closed]

I need a nudge in the right direction from someone more experienced in windows game development. I want to write simple C# 2D windows game for fun (think something like old Sim City or Civilization). ...
8
votes
4answers
637 views

What would be the best way to store movements on a game to allow a rollback?

I'm developing a board game that has a game class that controls the game flow, and players attached to the game class. The board is just a visual class, but the control of the movements is all by the ...
0
votes
1answer
142 views

overworld vs on-screen 2d tile organization

I am developing a 2d game where the world is made up of tiles. I have an overworld and a "current world": the current world represent the current tiles on screen at any given time, currently this ...
1
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2answers
252 views

Would it be bad design to abstract a graphics library and wrap it in a single class? [duplicate]

I'm starting a game project in C++ using the SFML. It provides various classes for handling graphics, input, etc, but I would like to wrap it all up in a single Media class. I believe that by doing ...
8
votes
2answers
321 views

Should extension scripts be run in a sandbox?

In particular, this is about game extensions written in lua (luajit-2.0). I was contemplating whether I should restrict what these scripts can do, and arrived at the conclusion that I probably ...
0
votes
1answer
1k views

Best development model for novice game developers [closed]

A small group of friends (including myself) decided to develop a simple 2D game. We are all fairly new to software development, so I wanted to ask which software development model would likely work ...
0
votes
2answers
343 views

How to create Button/Switch-Like Tile where you can step on it and change its value?

If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) ...
3
votes
5answers
590 views

Which class to start TDD of card game application? What's the next 5-7 tests?

I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, ...
2
votes
2answers
809 views

Real-Time Multi-User Gaming Platform

I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, ...
4
votes
3answers
723 views

Is there any kind of established architecture for browser based games?

I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into ...
0
votes
4answers
337 views

Identifying languages used by particular industries [duplicate]

Possible Duplicate: What technologies are used for Game development now days? I am new to programming and I don't know the differences between the major languages. I desperately want to ...
2
votes
1answer
371 views

HTML5 and gaming practices [closed]

I am trying to build an app with HTML5. Is there a certain syntax to follow when making objects for games? Anyone tried that and what are good practices to follow?
14
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6answers
8k views

What technologies are used for Game development now days? [closed]

Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However ...
1
vote
3answers
1k views

Using UML and Use Cases in Game Design

In the Use case you need to make all the activities the user can do. And then in the Activity diagram I need to explain the Use cases, show the steps that it handles. But if this is all correct, ...
1
vote
1answer
954 views

What is the structure of a team developing a computer game? [closed]

I wanted to ask if there is a typical structure for a team developing a computer game and, if so, what are the specific roles of the team members. Also, what is the size of such a team (in terms of ...
1
vote
6answers
296 views

Whether to open-source gigantic idea

So, I have this idea for a huge game that would take years to develop if I did it on my own (with help from friends) I've learned a lot about game programming, but nowhere near enough to start coding ...
5
votes
1answer
3k views

How do game programmers design their classes to reuse in AI, network and play and pass mode?

For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a ...
2
votes
2answers
2k views

Challenges in multi-player Android Game Server with RESTful Nature

I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or ...
5
votes
1answer
534 views

Are scheduled job servers the right choice for a time sensitive game engine?

I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not ...
0
votes
2answers
914 views

2D Image Creator for a video game

I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the ...
1
vote
2answers
513 views

Test a simple multi-player (upto four players) Android game in single developer machine

I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread ...
2
votes
2answers
499 views

Efficient ways to model cars moving along a road

This has never come up, so I've never thought how a data or programming model should work that simulates (a) bird's eye view of cars moving and some rudimentary physics, (b) how the cars would follow ...
41
votes
8answers
5k views

How should I build the data structure for a dynamic, unlimited-size “maze”?

I'm not actually sure that "maze" is the correct term. Basically users start in a single Room that has 4 doors (N, S, E, and W). They can go in any direction, and each subsequent room is contains ...
1
vote
1answer
927 views

Polymorphism and passing

I am writing a text based RPG, and I have three classes that inherit from a super class, they all have special attacks that they can perform, at the same time I have a class that holds the function ...
2
votes
4answers
1k views

What skills in game development are common in other software development areas? [closed]

I am a game dev who was working in the game-industry and then ... got laid off. Ever since then, life has been stressful! During this time, I have met so many other devs who have also been laid off ...
3
votes
3answers
315 views

Getting to the big leagues & managing time as a novice game developer? [closed]

I'm a 23-year-old novice game developer who just got his first job in the industry a year ago. Unlike most programmers I know, I started programming pretty late, during my second year in college, and ...
13
votes
5answers
9k views

Is Java a good choice for cross-platform games? [closed]

I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay ...
5
votes
3answers
281 views

Open Source Licenses

I'm independently developing a physics-based game using HTML5 canvas and JavaScript; I've used no external code at all (including physics or game engines), and my code is about 5000 lines in length. ...
2
votes
1answer
135 views

Need help with clarifying the design of an Android game

I'm going to develop a Kakuro (Cross-Sums) game for Android, and have got the algorithm right. But I can't seem to get the user-interaction part right- i.e. The puzzle is very large. So only a ...
3
votes
3answers
293 views

Are tree structures inherently bad for mark-and-sweep garbage collector performance?

I'm implementing a bounding volume hierarchy in F#. Since it would be for a game, I want the garbage collector to be as quick and infrequent as possible. It seems though that I may have to pull some ...
2
votes
3answers
2k views

I want to write a 2-player web-based board game. Which framework should I use? [closed]

I am a C# software developer. I was recently approached by a client to develop a multiplayer board game (max 4 players). I fiddled around with WCF, WPF and EF 4.1 to get something going but I keep ...
2
votes
1answer
738 views

design of 'game engine' for small javascript games?

I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the ...
7
votes
1answer
1k views

Solutions for implementing a full-duplex game server?

I am designing a game server which would be used for Android terminals. I've been searching for products or frameworks to use for two-way socket communication but haven't found anything worth ...
1
vote
3answers
442 views

What are the available tools for creating cross-platform, cross-browser multiplayer online commercial games? [closed]

HTML5+Javascript is not viable as the client-side code will be visible and, thus, stealable. Flash is not viable since it's not supported on ipads and thus not cross-platform. Said that, what are the ...
2
votes
1answer
821 views

is c or c++ necessary for game programming? [closed]

Do you need to learn c or c++ for game programming? I am very good with java. Is it true that most game engines are in c or c++.should i learn c or c++ or start making games in java.Can you suggest ...
5
votes
1answer
750 views

How can I manage my ViewControllers in my game?

I'm building a very simple iOS game that doesn't require any fancy OpenGL; I'd like to stick with Core Graphics & Core Animation. I'd like to make this a fullscreen game, and my question is of ...
3
votes
3answers
276 views

Should I start developing code before planning out the interface?

I'm starting a gaming project on the side of my normal school/work projects and I'm wondering if I should start planning out the user interface before starting an actual project in code. I see some ...
6
votes
1answer
362 views

What's the proper way to organize ViewControllers and XIB?

I am developing a very simple iPhone game with this view hierarchy: Main Menu View └> New Game View | └> Player vs Computer Game View | | └> Pause View | | └> End ...
4
votes
1answer
527 views

Using Quadratic Bezier Curves to generate a cave that stays within certain bounds

I'm working on a project that generates a series of quadratic bezier curves and connects them together, maintaining slope from the end of one segment to the beginning of the next to make the ...
2
votes
1answer
363 views

Most efficient way of finding entities in a grid?

I'm working on my first game; a tower defense. So far It's coming along nicely. The only issue I am having (so far) is I can't figure out a way to effciently discover if an entity has entered a towers ...
1
vote
7answers
8k views

What could be my path? Networking, programming, or something else? [closed]

Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped ...
7
votes
8answers
3k views

I've been hired on as a entry-level game developer at a company and have little/no experience in API programming, what should I expect? [duplicate]

So, I've been hired on as an entry level game developer with little/no experience working with any API other than Win32. This will be an overall learning experience for me as a person and I have gone ...
14
votes
3answers
3k views

How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler?

From this question, I have another question about... How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler? In order to ...
7
votes
1answer
716 views

What hardware/software tools were used to build commercial quality 8-bits games?

I mean, I still have a MSX2 with a Z80 processor and if you look at any Konami's game made for that computer in its time (roughly between '84 and '90) is amazing the high quality code of those games. ...