Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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4
votes
1answer
410 views

Are scheduled job servers the right choice for a time sensitive game engine?

I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not ...
0
votes
2answers
830 views

2D Image Creator for a video game

I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the ...
0
votes
2answers
423 views

Test a simple multi-player (upto four players) Android game in single developer machine

I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread ...
2
votes
2answers
2k views

Challenges in multi-player Android Game Server with RESTful Nature

I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or ...
3
votes
5answers
550 views

Which class to start TDD of card game application? What's the next 5-7 tests?

I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, ...
7
votes
6answers
792 views

Show “hobby” project during the interview? [closed]

I am developing this Android game (Technology wise 3D with OpenGLES2 and shaders, some nice AI with http://www.steeringbehaviors.de/ ) during my free time. The goal is to launched in the "Android ...
-2
votes
1answer
2k views

An alternative for Game Maker on Linux? [closed]

Are there any alternatives to Game Maker built for Linux that get the job done using a familiar interface, similar converting scripting language(eg, Javascript) that DOESN'T export the games as either ...
2
votes
3answers
1k views

How to implement Facebook leaderboard game for mobile?

I am in the final stages of developing an indie C# mobile game that I will deploy to iPhones and Androids using Mono. I wish to add push notifications and a Facebook leader board feature into the ...
2
votes
2answers
423 views

Efficient ways to model cars moving along a road

This has never come up, so I've never thought how a data or programming model should work that simulates (a) bird's eye view of cars moving and some rudimentary physics, (b) how the cars would follow ...
41
votes
8answers
4k views

How should I build the data structure for a dynamic, unlimited-size “maze”?

I'm not actually sure that "maze" is the correct term. Basically users start in a single Room that has 4 doors (N, S, E, and W). They can go in any direction, and each subsequent room is contains ...
0
votes
2answers
781 views

Starting an HTML canvas game with no graphics skills

I want to do some hobby game development, but I have some unfortunate handicaps that have me stuck in indecision; I have no artistic talent, and I also have no experience with 3D graphics. But this ...
1
vote
1answer
690 views

Polymorphism and passing

I am writing a text based RPG, and I have three classes that inherit from a super class, they all have special attacks that they can perform, at the same time I have a class that holds the function ...
3
votes
3answers
306 views

Getting to the big leagues & managing time as a novice game developer? [closed]

I'm a 23-year-old novice game developer who just got his first job in the industry a year ago. Unlike most programmers I know, I started programming pretty late, during my second year in college, and ...
3
votes
4answers
320 views

Jumping from 16-bit console to protected-mode game programming.

I am a just a little script kiddy, but I want to make the jump from just doing standrard console games in C++ to full graphic video games. I am just wondering if there are any good Directx 11 ...
5
votes
3answers
272 views

Open Source Licenses

I'm independently developing a physics-based game using HTML5 canvas and JavaScript; I've used no external code at all (including physics or game engines), and my code is about 5000 lines in length. ...
2
votes
1answer
125 views

Need help with clarifying the design of an Android game

I'm going to develop a Kakuro (Cross-Sums) game for Android, and have got the algorithm right. But I can't seem to get the user-interaction part right- i.e. The puzzle is very large. So only a ...
9
votes
3answers
3k views

Functional Programming approach for a simplified game using Scala and LWJGL

I, a Java imperative programmer, would like to understand how to generate a simple version of Space Invaders based on Functional Programming design principles (in particular Referential Transparency). ...
3
votes
3answers
277 views

Are tree structures inherently bad for mark-and-sweep garbage collector performance?

I'm implementing a bounding volume hierarchy in F#. Since it would be for a game, I want the garbage collector to be as quick and infrequent as possible. It seems though that I may have to pull some ...
2
votes
3answers
2k views

I want to write a 2-player web-based board game. Which framework should I use? [closed]

I am a C# software developer. I was recently approached by a client to develop a multiplayer board game (max 4 players). I fiddled around with WCF, WPF and EF 4.1 to get something going but I keep ...
36
votes
4answers
10k views

Developing a feature which sole purpose to be taken out?

What is the name of the pattern in which individual contributors (programmers/designers) developed an artifact for the sole purpose is to serve as a diversion so that management can remove that ...
13
votes
5answers
8k views

Is Java a good choice for cross-platform games? [closed]

I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay ...
2
votes
1answer
660 views

design of 'game engine' for small javascript games?

I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the ...
20
votes
27answers
5k views

What language should an 11-year old start with to learn game programming? [closed]

I have a 11-year old son who wants to do game programming. I've started him on C++ (C++11) and he's learned iostreams, looping, functions, logic and flow control. I'm using the standard library and ...
6
votes
1answer
975 views

Solutions for implementing a full-duplex game server?

I am designing a game server which would be used for Android terminals. I've been searching for products or frameworks to use for two-way socket communication but haven't found anything worth ...
9
votes
7answers
2k views

Is the Product Owner also a developer on your team?

I'm confused about the PO's responsibility here. I was a developer on a Game Feature Team, but also a PO. The daily work of the developer is almost full time, so I have to work over time to take care ...
1
vote
3answers
417 views

What are the available tools for creating cross-platform, cross-browser multiplayer online commercial games? [closed]

HTML5+Javascript is not viable as the client-side code will be visible and, thus, stealable. Flash is not viable since it's not supported on ipads and thus not cross-platform. Said that, what are the ...
3
votes
1answer
742 views

is c or c++ necessary for game programming? [closed]

Do you need to learn c or c++ for game programming? I am very good with java. Is it true that most game engines are in c or c++.should i learn c or c++ or start making games in java.Can you suggest ...
5
votes
1answer
700 views

How can I manage my ViewControllers in my game?

I'm building a very simple iOS game that doesn't require any fancy OpenGL; I'd like to stick with Core Graphics & Core Animation. I'd like to make this a fullscreen game, and my question is of ...
3
votes
3answers
270 views

Should I start developing code before planning out the interface?

I'm starting a gaming project on the side of my normal school/work projects and I'm wondering if I should start planning out the user interface before starting an actual project in code. I see some ...
6
votes
1answer
342 views

What's the proper way to organize ViewControllers and XIB?

I am developing a very simple iPhone game with this view hierarchy: Main Menu View └> New Game View | └> Player vs Computer Game View | | └> Pause View | | └> End ...
0
votes
1answer
238 views

How would you quantify quality? [closed]

What should be the core functions of games which represents an excellent game? What quality goals it should achieve to become successful game? Any concise formed answer will get me on track.
4
votes
6answers
6k views

How do I get a job as a game developer? [closed]

I'm an entry-level programmer just out of college. As I've found out, I don't really enjoy working on "boring" applications like networking, firewalls, and such. My dream job would be something like ...
4
votes
1answer
474 views

Using Quadratic Bezier Curves to generate a cave that stays within certain bounds

I'm working on a project that generates a series of quadratic bezier curves and connects them together, maintaining slope from the end of one segment to the beginning of the next to make the ...
2
votes
1answer
285 views

Most efficient way of finding entities in a grid?

I'm working on my first game; a tower defense. So far It's coming along nicely. The only issue I am having (so far) is I can't figure out a way to effciently discover if an entity has entered a towers ...
1
vote
6answers
293 views

Whether to open-source gigantic idea

So, I have this idea for a huge game that would take years to develop if I did it on my own (with help from friends) I've learned a lot about game programming, but nowhere near enough to start coding ...
11
votes
4answers
2k views

Create a behavior/Component based system for games

Background I do game development as a hobby, and am looking for a better way to design them. Currently, I am using a standard OOP approach (I have been doing enterprise development for 8 years so it ...
7
votes
6answers
3k views

I made an HTML5/Javascript game. Do I have to license it?

So I created an HTML5/Javascript online game. I host it on my website for anyone to play for free. I am still currently working on it. Do I need to license my game? And if so, what license do you ...
0
votes
1answer
1k views

How do you make money from html 5 games (i.e sponsorships)?

I make games with Flash and I am interested in making games in html but I haven't seen any companies or websites which are willing to buy these games (i.e game sponsorships). I was hoping somebody ...
2
votes
7answers
7k views

What could be my path? Networking, programming, or something else? [closed]

Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped ...
15
votes
9answers
2k views

Not getting paid for hours you've worked? [closed]

So I was reading from a previous thread about App vs Game Development: If it was for you to chose Game Development vs Application Development, which will you chose? Which brought me to this site: EA: ...
1
vote
10answers
2k views

If it was for you to chose Game Development vs Application Development, which will you chose? [closed]

Today I was asked if I want to do Game development or Application Development. I never thought to that I will ever do Games for a living. I will try it for a couple of weeks maybe but what are your ...
61
votes
13answers
67k views

Why isn't Java more widely used for game development? [on hold]

I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: ...
7
votes
8answers
2k views

I've been hired on as a entry-level game developer at a company and have little/no experience in API programming, what should I expect? [duplicate]

So, I've been hired on as an entry level game developer with little/no experience working with any API other than Win32. This will be an overall learning experience for me as a person and I have gone ...
2
votes
4answers
1k views

What skills in game development are common in other software development areas? [closed]

I am a game dev who was working in the game-industry and then ... got laid off. Ever since then, life has been stressful! During this time, I have met so many other devs who have also been laid off ...
11
votes
3answers
2k views

How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler?

From this question, I have another question about... How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler? In order to ...
10
votes
9answers
4k views

Will getting a degree in mathematics help in game development? [closed]

I'm two months away from getting my degree in systems engineering, which is to say, I learned how to code and code well using managed languages. The only reason I got into this career was because I ...
7
votes
1answer
641 views

What hardware/software tools were used to build commercial quality 8-bits games?

I mean, I still have a MSX2 with a Z80 processor and if you look at any Konami's game made for that computer in its time (roughly between '84 and '90) is amazing the high quality code of those games. ...
6
votes
2answers
2k views

Is video game programming usually physics related?

I know this is obviously not true for some games, minesweeper, card games, etc. But what about any game involving simulating the real world environment. Obviously these games have some form of a ...