Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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14
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6answers
7k views

What technologies are used for Game development now days? [closed]

Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However ...
-4
votes
2answers
783 views

Is it possible to implement a completely-stateless multiplayer game?

I'm facing a challenge understanding how to program a web version of a card game that is completely stateless. I create my object graph when the game begins and distribute cards to PlayerA and ...
1
vote
3answers
1k views

Using UML and Use Cases in Game Design

In the Use case you need to make all the activities the user can do. And then in the Activity diagram I need to explain the Use cases, show the steps that it handles. But if this is all correct, ...
12
votes
10answers
10k views

Best approach for writing a chess engine? [closed]

I'm a chess enthusiast and a programmer. I recently decided to start making a chess engine using my chess and programming knowledge. So here's my question: What language (I'm familiar with Java, C++ ...
1
vote
1answer
885 views

What is the structure of a team developing a computer game? [closed]

I wanted to ask if there is a typical structure for a team developing a computer game and, if so, what are the specific roles of the team members. Also, what is the size of such a team (in terms of ...
5
votes
1answer
3k views

How do game programmers design their classes to reuse in AI, network and play and pass mode?

For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a ...
5
votes
1answer
491 views

Are scheduled job servers the right choice for a time sensitive game engine?

I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not ...
0
votes
2answers
890 views

2D Image Creator for a video game

I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the ...
0
votes
2answers
491 views

Test a simple multi-player (upto four players) Android game in single developer machine

I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread ...
2
votes
2answers
2k views

Challenges in multi-player Android Game Server with RESTful Nature

I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or ...
3
votes
5answers
571 views

Which class to start TDD of card game application? What's the next 5-7 tests?

I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, ...
2
votes
2answers
473 views

Efficient ways to model cars moving along a road

This has never come up, so I've never thought how a data or programming model should work that simulates (a) bird's eye view of cars moving and some rudimentary physics, (b) how the cars would follow ...
41
votes
8answers
4k views

How should I build the data structure for a dynamic, unlimited-size “maze”?

I'm not actually sure that "maze" is the correct term. Basically users start in a single Room that has 4 doors (N, S, E, and W). They can go in any direction, and each subsequent room is contains ...
4
votes
3answers
909 views

Starting an HTML canvas game with no graphics skills

I want to do some hobby game development, but I have some unfortunate handicaps that have me stuck in indecision; I have no artistic talent, and I also have no experience with 3D graphics. But this ...
1
vote
1answer
854 views

Polymorphism and passing

I am writing a text based RPG, and I have three classes that inherit from a super class, they all have special attacks that they can perform, at the same time I have a class that holds the function ...
3
votes
3answers
314 views

Getting to the big leagues & managing time as a novice game developer? [closed]

I'm a 23-year-old novice game developer who just got his first job in the industry a year ago. Unlike most programmers I know, I started programming pretty late, during my second year in college, and ...
5
votes
3answers
277 views

Open Source Licenses

I'm independently developing a physics-based game using HTML5 canvas and JavaScript; I've used no external code at all (including physics or game engines), and my code is about 5000 lines in length. ...
1
vote
1answer
130 views

Need help with clarifying the design of an Android game

I'm going to develop a Kakuro (Cross-Sums) game for Android, and have got the algorithm right. But I can't seem to get the user-interaction part right- i.e. The puzzle is very large. So only a ...
9
votes
3answers
4k views

Functional Programming approach for a simplified game using Scala and LWJGL

I, a Java imperative programmer, would like to understand how to generate a simple version of Space Invaders based on Functional Programming design principles (in particular Referential Transparency). ...
3
votes
3answers
286 views

Are tree structures inherently bad for mark-and-sweep garbage collector performance?

I'm implementing a bounding volume hierarchy in F#. Since it would be for a game, I want the garbage collector to be as quick and infrequent as possible. It seems though that I may have to pull some ...
2
votes
3answers
2k views

I want to write a 2-player web-based board game. Which framework should I use? [closed]

I am a C# software developer. I was recently approached by a client to develop a multiplayer board game (max 4 players). I fiddled around with WCF, WPF and EF 4.1 to get something going but I keep ...
39
votes
4answers
12k views

Developing a feature which sole purpose to be taken out? [closed]

What is the name of the pattern in which individual contributors (programmers/designers) developed an artifact for the sole purpose is to serve as a diversion so that management can remove that ...
13
votes
5answers
9k views

Is Java a good choice for cross-platform games? [closed]

I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay ...
2
votes
1answer
719 views

design of 'game engine' for small javascript games?

I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the ...
7
votes
1answer
1k views

Solutions for implementing a full-duplex game server?

I am designing a game server which would be used for Android terminals. I've been searching for products or frameworks to use for two-way socket communication but haven't found anything worth ...
9
votes
7answers
2k views

Is the Product Owner also a developer on your team?

I'm confused about the PO's responsibility here. I was a developer on a Game Feature Team, but also a PO. The daily work of the developer is almost full time, so I have to work over time to take care ...
1
vote
3answers
436 views

What are the available tools for creating cross-platform, cross-browser multiplayer online commercial games? [closed]

HTML5+Javascript is not viable as the client-side code will be visible and, thus, stealable. Flash is not viable since it's not supported on ipads and thus not cross-platform. Said that, what are the ...
2
votes
1answer
792 views

is c or c++ necessary for game programming? [closed]

Do you need to learn c or c++ for game programming? I am very good with java. Is it true that most game engines are in c or c++.should i learn c or c++ or start making games in java.Can you suggest ...
5
votes
1answer
729 views

How can I manage my ViewControllers in my game?

I'm building a very simple iOS game that doesn't require any fancy OpenGL; I'd like to stick with Core Graphics & Core Animation. I'd like to make this a fullscreen game, and my question is of ...
3
votes
3answers
274 views

Should I start developing code before planning out the interface?

I'm starting a gaming project on the side of my normal school/work projects and I'm wondering if I should start planning out the user interface before starting an actual project in code. I see some ...
6
votes
1answer
357 views

What's the proper way to organize ViewControllers and XIB?

I am developing a very simple iPhone game with this view hierarchy: Main Menu View └> New Game View | └> Player vs Computer Game View | | └> Pause View | | └> End ...
0
votes
1answer
258 views

How would you quantify quality? [closed]

What should be the core functions of games which represents an excellent game? What quality goals it should achieve to become successful game? Any concise formed answer will get me on track.
4
votes
6answers
8k views

How do I get a job as a game developer? [closed]

I'm an entry-level programmer just out of college. As I've found out, I don't really enjoy working on "boring" applications like networking, firewalls, and such. My dream job would be something like ...
4
votes
1answer
509 views

Using Quadratic Bezier Curves to generate a cave that stays within certain bounds

I'm working on a project that generates a series of quadratic bezier curves and connects them together, maintaining slope from the end of one segment to the beginning of the next to make the ...
2
votes
1answer
337 views

Most efficient way of finding entities in a grid?

I'm working on my first game; a tower defense. So far It's coming along nicely. The only issue I am having (so far) is I can't figure out a way to effciently discover if an entity has entered a towers ...
1
vote
6answers
296 views

Whether to open-source gigantic idea

So, I have this idea for a huge game that would take years to develop if I did it on my own (with help from friends) I've learned a lot about game programming, but nowhere near enough to start coding ...
11
votes
4answers
2k views

Create a behavior/Component based system for games

Background I do game development as a hobby, and am looking for a better way to design them. Currently, I am using a standard OOP approach (I have been doing enterprise development for 8 years so it ...
7
votes
6answers
4k views

I made an HTML5/Javascript game. Do I have to license it?

So I created an HTML5/Javascript online game. I host it on my website for anyone to play for free. I am still currently working on it. Do I need to license my game? And if so, what license do you ...
1
vote
7answers
8k views

What could be my path? Networking, programming, or something else? [closed]

Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped ...
15
votes
9answers
2k views

Not getting paid for hours you've worked? [closed]

So I was reading from a previous thread about App vs Game Development: If it was for you to chose Game Development vs Application Development, which will you chose? Which brought me to this site: EA: ...
1
vote
10answers
3k views

If it was for you to chose Game Development vs Application Development, which will you chose? [closed]

Today I was asked if I want to do Game development or Application Development. I never thought to that I will ever do Games for a living. I will try it for a couple of weeks maybe but what are your ...
64
votes
13answers
81k views

Why isn't Java more widely used for game development? [closed]

I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: ...
7
votes
8answers
3k views

I've been hired on as a entry-level game developer at a company and have little/no experience in API programming, what should I expect? [duplicate]

So, I've been hired on as an entry level game developer with little/no experience working with any API other than Win32. This will be an overall learning experience for me as a person and I have gone ...
2
votes
4answers
1k views

What skills in game development are common in other software development areas? [closed]

I am a game dev who was working in the game-industry and then ... got laid off. Ever since then, life has been stressful! During this time, I have met so many other devs who have also been laid off ...
13
votes
3answers
3k views

How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler?

From this question, I have another question about... How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler? In order to ...
11
votes
9answers
5k views

Will getting a degree in mathematics help in game development? [closed]

I'm two months away from getting my degree in systems engineering, which is to say, I learned how to code and code well using managed languages. The only reason I got into this career was because I ...
7
votes
1answer
688 views

What hardware/software tools were used to build commercial quality 8-bits games?

I mean, I still have a MSX2 with a Z80 processor and if you look at any Konami's game made for that computer in its time (roughly between '84 and '90) is amazing the high quality code of those games. ...
6
votes
2answers
2k views

Is video game programming usually physics related?

I know this is obviously not true for some games, minesweeper, card games, etc. But what about any game involving simulating the real world environment. Obviously these games have some form of a ...