Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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3
votes
3answers
277 views

Should I start developing code before planning out the interface?

I'm starting a gaming project on the side of my normal school/work projects and I'm wondering if I should start planning out the user interface before starting an actual project in code. I see some ...
6
votes
1answer
365 views

What's the proper way to organize ViewControllers and XIB?

I am developing a very simple iPhone game with this view hierarchy: Main Menu View └> New Game View | └> Player vs Computer Game View | | └> Pause View | | └> End ...
4
votes
1answer
531 views

Using Quadratic Bezier Curves to generate a cave that stays within certain bounds

I'm working on a project that generates a series of quadratic bezier curves and connects them together, maintaining slope from the end of one segment to the beginning of the next to make the ...
2
votes
1answer
374 views

Most efficient way of finding entities in a grid?

I'm working on my first game; a tower defense. So far It's coming along nicely. The only issue I am having (so far) is I can't figure out a way to effciently discover if an entity has entered a towers ...
1
vote
7answers
9k views

What could be my path? Networking, programming, or something else? [closed]

Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped ...
7
votes
8answers
3k views

I've been hired on as a entry-level game developer at a company and have little/no experience in API programming, what should I expect? [duplicate]

So, I've been hired on as an entry level game developer with little/no experience working with any API other than Win32. This will be an overall learning experience for me as a person and I have gone ...
14
votes
3answers
3k views

How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler?

From this question, I have another question about... How long and what type of complexity would have been involved in Chris Sawyer writing most of rollercoaster tycoon in assembler? In order to ...
7
votes
1answer
724 views

What hardware/software tools were used to build commercial quality 8-bits games?

I mean, I still have a MSX2 with a Z80 processor and if you look at any Konami's game made for that computer in its time (roughly between '84 and '90) is amazing the high quality code of those games. ...
7
votes
2answers
3k views

Is video game programming usually physics related?

I know this is obviously not true for some games, minesweeper, card games, etc. But what about any game involving simulating the real world environment. Obviously these games have some form of a ...