Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...
Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However ...
For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a ...
I'm not actually sure that "maze" is the correct term. Basically users start in a single Room that has 4 doors (N, S, E, and W). They can go in any direction, and each subsequent room is contains ...
I'm coding a game in my spare time, but I am mostly still a beginner when it comes to programming. I'm sorry if this question is off topic or if it ends up not being helpful to anyone else, but ...
Today I was asked if I want to do Game development or Application Development. I never thought to that I will ever do Games for a living. I will try it for a couple of weeks maybe but what are your ...
I'm two months away from getting my degree in systems engineering, which is to say, I learned how to code and code well using managed languages. The only reason I got into this career was because I ...
I'm currently working on a game and wanted to add some scripting support. Due to trying to keep the entire codebase in managed c# (Excluding Monogame), I am using a custom language for the scripting (...
I'm working on my first game; a tower defense. So far It's coming along nicely. The only issue I am having (so far) is I can't figure out a way to effciently discover if an entity has entered a towers ...
We've been working on a networked online game project which will run in near future and looking for a satisfying solution for our distributed game database. We didn't take networking costs into ...