Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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243 views

How to better isolate JOGL or LWJGL3 dependency from game clients?

I'm currently working on a project to develop a relatively small framework with the goal of supporting game development efforts for students in a course. The scope of this project is an OpenGL-based ...
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34 views

Polygon simplification that encloses original set of points

I have been trying to implement an optimization for 2D sprite rendering to fight the problem of limited fillrate on mobile devices. The idea is to render textured polygons instead of quads that will ...
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107 views

Weighted (Perlin?) Noise generation

Is there a way I can "Weight" a noise generation algorithm to a specific point i.e the center of the generated "image" or one of its corners, assuming the generated "image" is square? I have been ...
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273 views

What architecture is suitable for players matchmaking?

The system should match players to game rooms. When the room is ready it moves to a game server. Each game start request can have a list of prefered game servers and specifies exactly game mode ...
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33 views

Libgdx texture and sound disposing

I'm writing a game and in the game, I use an asset manager that is in a singleton class, which holds my textures and sounds. If I create several enemies (lets say 4) which call upon my asset manager, ...
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42 views

How to use custom fonts in my game? (License question)

I would like to use Roboto font in my libGDX game, but it's licensed under Apache license 2.0. Do I have to include the font license file in my game if I want to use it? I am using internal storage ...
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39 views

Synchronizing content between web-based app and game server

I have a MUD server, written in C, that I'm trying to move from file-based storage to MongoDB. Eventually, I'd like to offload administration of game content and settings to a web console, written in ...
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212 views

Choosing a javascript framework for a massively multi-player game : React vs Ember 2 vs other better option

I'd like to add to my Ruby on Rails app a javascript front end using basically Rails a json api sending data to the front end. The question for me is: React or Ember 2 (or maybe another viable ...
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240 views

How to design multiplayer online game with a battlefield?

I'm designing a simple game where all players use one battlefield via browser. I'm using websockets. So I'm wondering should I always send all data about battlefield to every user when smth is being ...