Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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43 views

Polygon simplification that encloses original set of points

I have been trying to implement an optimization for 2D sprite rendering to fight the problem of limited fillrate on mobile devices. The idea is to render textured polygons instead of quads that will ...
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0answers
130 views

Weighted (Perlin?) Noise generation

Is there a way I can "Weight" a noise generation algorithm to a specific point i.e the center of the generated "image" or one of its corners, assuming the generated "image" is square? I have been ...
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0answers
324 views

What architecture is suitable for players matchmaking?

The system should match players to game rooms. When the room is ready it moves to a game server. Each game start request can have a list of prefered game servers and specifies exactly game mode (...
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25 views

Abilities interacting with aspects of other abilities - how to implement efficiently

In my game I want characters to be able to cast spells which deal a certain amount of damage of a certain type to other characters in the game. I also want abilities that negate an amount of damage ...
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72 views

Best architecture for customising the character

I want to customize the game character before starting the level, for example, select what kind of weapon, armor, clothes, etc. There are several components and each component consist of several types....
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0answers
67 views

Libgdx texture and sound disposing

I'm writing a game and in the game, I use an asset manager that is in a singleton class, which holds my textures and sounds. If I create several enemies (lets say 4) which call upon my asset manager, ...
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60 views

How to use custom fonts in my game? (License question)

I would like to use Roboto font in my libGDX game, but it's licensed under Apache license 2.0. Do I have to include the font license file in my game if I want to use it? I am using internal storage (...
0
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0answers
246 views

Choosing a javascript framework for a massively multi-player game : React vs Ember 2 vs other better option

I'd like to add to my Ruby on Rails app a javascript front end using basically Rails a json api sending data to the front end. The question for me is: React or Ember 2 (or maybe another viable ...
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276 views

How to design multiplayer online game with a battlefield?

I'm designing a simple game where all players use one battlefield via browser. I'm using websockets. So I'm wondering should I always send all data about battlefield to every user when smth is being ...