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-2
votes
0answers
24 views

A way to generate a text file with the name of every game installed in a computer [on hold]

I would like to make an aplication with Visual Studio that, upon start, explore every file in the user's computer looking for games and store them in a database. With that database, we create the user ...
2
votes
1answer
106 views

Enemy AI for classic game Bubble Bobble [closed]

I am building a similar game to Bubble Bobble. This is the scenario: where E represents enemies, and P represents the player. If a user falls through the lower hole, it reappears through the ...
1
vote
0answers
27 views

modelling an ecosystem evolving on a landscape

I would like to understand a bit more the theory and the approaches available in modelling a population roaming across a landscape. Assume discrete time and space as simple as a discrete grid and a ...
1
vote
1answer
140 views

Browser game played in an iframe - security concerns

I'm not sure if this counts as an Information Security or Webmasters question rather than Programmers, however I'll see how we go. I've been prototyping a help website for a particular browser game, ...
10
votes
1answer
415 views

Testing strategy for games

I've inherited a web-based educational game. Over the past year I've worked towards stabilizing the code and adding new features. Most of the logic is in the front-end, so back-end unit tests, while ...
3
votes
2answers
177 views

Ranking players depending on decision making during a game

How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. ...
8
votes
2answers
249 views

Test Driven Development for Complex Games

I'm coding a game in my spare time, but I am mostly still a beginner when it comes to programming. I'm sorry if this question is off topic or if it ends up not being helpful to anyone else, but ...
3
votes
2answers
197 views

Strategy game, how do I calculate the parallel actions?

I am building a strategy game where multiple units(5 - 20) fighting each other. I have a game logic that calculate all the actions that been done on each turn, and send it to the game engine to ...
7
votes
3answers
680 views

Why is the game industry, specifically , so harsh on programmers?

On hackernews and /r/programming I've heard several reports of how the games industry is incredibly harsh on programmers. Someone on this site also linked this blog post in an answer I read recently. ...
2
votes
4answers
263 views

Theory about software communications mixing up with other software causing an Apocalypse?

I can remember a very Very long time ago (pre Y2K) , reading an article by some "expert" that theorized that software communicating over the internet, especially video games could get mixed up with ...
-3
votes
1answer
279 views

Copyright law with regard to MIDI tracks in games [closed]

I'm trying to understand what the law says about the use of MIDI or otherwise synthesized representations of songs under copyright within computer games, be they online or installed. I have read ...
-2
votes
2answers
433 views

Best advice for game programmer who wants to go indie? [closed]

So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. ...
2
votes
1answer
230 views

Finding the best practice for a game simulating tool

I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game ...
11
votes
2answers
14k views

What's the DCPU-16 thing all about? [closed]

Ever since Notch (of Minecraft fame) announced his next project will include programmable 16-bit CPUs ingame everybody seems to want to write VM's for the specification Notch has written up. I've seen ...
4
votes
8answers
319 views

Do platform independence and different paradigms deter newcomers? [closed]

I'm only 18, and as such my initial ventures into programming were the usual 2000s-dominating high-level, paradigm-saturated affairs, complete with obsession with platform independence and 'good' ...
2
votes
1answer
457 views

Good game that has scripting support [closed]

I've volunteered to lead a programming club at my son's middle-school. We've covered a lot of fun topics, including showing them how to use a game engine to build 3D interactive environments. One ...
5
votes
2answers
686 views

Mobile games: paid vs. ad-supported? [duplicate]

Possible Duplicate: Which has more benefits when selling through mobile app stores: free or paid? I'm working on a game, and I'm hoping to distribute it through the Android and/or Apple ...
2
votes
2answers
308 views

What are some small, but extendable game ideas to use for inspiration?

I recently came across the game Dopewars(or more generically, Drugwars). Now this is an extremely simple game to implement. A trivial basic implementation could be done in a couple of days, at the ...
3
votes
6answers
487 views

Should an IDE include a gaming element?

As of recent I have becomne very interested in serious gaming. Today I ran into this little gem: visual studio achievements and it got me thinking. I actually think it could be very helpfull and ...
3
votes
1answer
210 views

Would this be an effective use of the Subject/Observer pattern, or is there a better way?

TBH: I've never used an observer pattern. But it looks pretty useful for this situation: I'm developing a very simple strategy game. It involves two combatants who simultaneously bludgeon each ...