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1
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0answers
88 views

Weighted (Perlin?) Noise generation

Is there a way I can "Weight" a noise generation algorithm to a specific point i.e the center of the generated "image" or one of its corners, assuming the generated "image" is square? I have been ...
2
votes
1answer
167 views

Enemy AI for classic game Bubble Bobble [closed]

I am building a similar game to Bubble Bobble. This is the scenario: where E represents enemies, and P represents the player. If a user falls through the lower hole, it reappears through the ...
1
vote
0answers
30 views

modelling an ecosystem evolving on a landscape

I would like to understand a bit more the theory and the approaches available in modelling a population roaming across a landscape. Assume discrete time and space as simple as a discrete grid and a ...
1
vote
1answer
196 views

Browser game played in an iframe - security concerns

I'm not sure if this counts as an Information Security or Webmasters question rather than Programmers, however I'll see how we go. I've been prototyping a help website for a particular browser game, ...
11
votes
1answer
505 views

Testing strategy for games

I've inherited a web-based educational game. Over the past year I've worked towards stabilizing the code and adding new features. Most of the logic is in the front-end, so back-end unit tests, while ...
3
votes
2answers
191 views

Ranking players depending on decision making during a game

How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. ...
8
votes
2answers
316 views

Test Driven Development for Complex Games

I'm coding a game in my spare time, but I am mostly still a beginner when it comes to programming. I'm sorry if this question is off topic or if it ends up not being helpful to anyone else, but ...
3
votes
2answers
203 views

Strategy game, how do I calculate the parallel actions?

I am building a strategy game where multiple units(5 - 20) fighting each other. I have a game logic that calculate all the actions that been done on each turn, and send it to the game engine to ...
7
votes
3answers
691 views

Why is the game industry, specifically , so harsh on programmers?

On hackernews and /r/programming I've heard several reports of how the games industry is incredibly harsh on programmers. Someone on this site also linked this blog post in an answer I read recently. ...
2
votes
4answers
264 views

Theory about software communications mixing up with other software causing an Apocalypse?

I can remember a very Very long time ago (pre Y2K) , reading an article by some "expert" that theorized that software communicating over the internet, especially video games could get mixed up with ...
-3
votes
1answer
317 views

Copyright law with regard to MIDI tracks in games [closed]

I'm trying to understand what the law says about the use of MIDI or otherwise synthesized representations of songs under copyright within computer games, be they online or installed. I have read ...
2
votes
1answer
247 views

Finding the best practice for a game simulating tool

I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game ...
12
votes
2answers
15k views

What's the DCPU-16 thing all about? [closed]

Ever since Notch (of Minecraft fame) announced his next project will include programmable 16-bit CPUs ingame everybody seems to want to write VM's for the specification Notch has written up. I've seen ...
2
votes
6answers
488 views

Should an IDE include a gaming element?

As of recent I have becomne very interested in serious gaming. Today I ran into this little gem: visual studio achievements and it got me thinking. I actually think it could be very helpfull and ...
3
votes
1answer
210 views

Would this be an effective use of the Subject/Observer pattern, or is there a better way?

TBH: I've never used an observer pattern. But it looks pretty useful for this situation: I'm developing a very simple strategy game. It involves two combatants who simultaneously bludgeon each ...