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7
votes
3answers
649 views

Why is the game industry, specifically , so harsh on programmers?

On hackernews and /r/programming I've heard several reports of how the games industry is incredibly harsh on programmers. Someone on this site also linked this blog post in an answer I read recently. ...
2
votes
4answers
256 views

Theory about software communications mixing up with other software causing an Apocalypse?

I can remember a very Very long time ago (pre Y2K) , reading an article by some "expert" that theorized that software communicating over the internet, especially video games could get mixed up with ...
-2
votes
1answer
171 views

Copyright law with regard to MIDI tracks in games [closed]

I'm trying to understand what the law says about the use of MIDI or otherwise synthesized representations of songs under copyright within computer games, be they online or installed. I have read ...
2
votes
1answer
202 views

Finding the best practice for a game simulating tool

I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game ...
-1
votes
2answers
409 views

Best advice for game programmer who wants to go indie? [closed]

So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. ...
2
votes
1answer
422 views

Good game that has scripting support [closed]

I've volunteered to lead a programming club at my son's middle-school. We've covered a lot of fun topics, including showing them how to use a game engine to build 3D interactive environments. One ...
11
votes
2answers
13k views

What's the DCPU-16 thing all about? [closed]

Ever since Notch (of Minecraft fame) announced his next project will include programmable 16-bit CPUs ingame everybody seems to want to write VM's for the specification Notch has written up. I've seen ...
1
vote
1answer
942 views

What toolkit to use for card game? [closed]

I'm new at this and I was wondering if someone could suggest the most appropriate API to use to make a card game that is: cross-platform two-player peer-to-peer capable of laying out cards (png ...
4
votes
8answers
315 views

Do platform independence and different paradigms deter newcomers? [closed]

I'm only 18, and as such my initial ventures into programming were the usual 2000s-dominating high-level, paradigm-saturated affairs, complete with obsession with platform independence and 'good' ...
4
votes
2answers
619 views

Mobile games: paid vs. ad-supported? [duplicate]

Possible Duplicate: Which has more benefits when selling through mobile app stores: free or paid? I'm working on a game, and I'm hoping to distribute it through the Android and/or Apple ...
2
votes
2answers
302 views

What are some small, but extendable game ideas to use for inspiration?

I recently came across the game Dopewars(or more generically, Drugwars). Now this is an extremely simple game to implement. A trivial basic implementation could be done in a couple of days, at the ...
3
votes
6answers
475 views

Should an IDE include a gaming element?

As of recent I have becomne very interested in serious gaming. Today I ran into this little gem: visual studio achievements and it got me thinking. I actually think it could be very helpfull and ...
3
votes
1answer
196 views

Would this be an effective use of the Subject/Observer pattern, or is there a better way?

TBH: I've never used an observer pattern. But it looks pretty useful for this situation: I'm developing a very simple strategy game. It involves two combatants who simultaneously bludgeon each ...