1
vote
1answer
167 views

How to compute barycentric coordinates in a systematic and efficient way?

As part of a ray tracer implementation, I need to compute the barycentric coordinates in a triangle in 3D in order to decide if a ray hits the triangle or not. In theory this could be done by simply ...
9
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1answer
173 views

How do graphics programmers deal with rendering vertices that don't change the image?

So, the title is a little awkward. I'll give some background, and then ask my question. Background: I work as a web GIS application developer, but in my spare time I've been playing with map ...