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1answer
245 views

How to compute barycentric coordinates in a systematic and efficient way?

As part of a ray tracer implementation, I need to compute the barycentric coordinates in a triangle in 3D in order to decide if a ray hits the triangle or not. In theory this could be done by simply ...
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0answers
217 views

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...
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0answers
116 views

Algorithm for sweeping a 2d shape along a curve?

I am trying to create a graphics application where the user can use an arbitrary shape as a "brush", which will be swept along the drawing path. The shape may be transformed along the path (rotated, ...
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0answers
62 views

Finding all Triangular Hulls in a 2D Point Cloud

My question: Given a set of 2D points, enumerate all triples of points such that no other points is inside the triangle formed by those 3 points. I'm looking for something better than this: // The ...
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149 views

Approach for packing 2D shapes while minimizing total enclosing area

Not sure on my tags for this question, but in short .... I need to solve a problem of packing industrial parts into crates while minimizing total containing area. These parts are motors, or pumps, ...