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1answer
177 views

How to compute barycentric coordinates in a systematic and efficient way?

As part of a ray tracer implementation, I need to compute the barycentric coordinates in a triangle in 3D in order to decide if a ray hits the triangle or not. In theory this could be done by simply ...
-4
votes
1answer
97 views

Algorithm for drawing a circle within another shape?

Is there an algorithm or a class of algorithms for drawing a circle within another shape? I have a shape, represented in some data structure. How to find a maximal circle, which can be inscribed into ...
2
votes
0answers
170 views

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...