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Linking kernel voids without CPU parse (Compute shaders)

Is it possible to parse data between compute shader voids without having to create a new buffer and cpu link (Using unity with C# interface). For example I have a kernel with position data on a set ...
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Is it possible to maintain one code base and deploy on both spir/open-cl and ptx/cuda?

It is my understanding that both spir and ptx are based on llvm. Binaries can be generated by clang for use along with the native graphics compute drivers (e.g. open-cl and cuda). My question is ...