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17
votes
3answers
2k views

How would you unit-test or perform the most effective automated testing on graphics code for OpenGL?

I'm writing a game and the accompanying graphics engine on top of OpenGL in C++. Im also a fan of good coding processes and automated testing. Graphics code + testing seems pretty immiscible, since ...
8
votes
7answers
2k views

From console to GUI applications

I'm a beginner programmer and all I've worked with so far are console applications in C++. Coding wise, how is the graphical side of programs created? I understand the logic that I am using from ...
15
votes
1answer
7k views

Treating a 1D data structure as 2D grid

I am working with a native class that represents a 2D image as a 1D array. If you want to change one pixel, for example, you need to now how to derive the index from the x,y coordinates. So, let's ...
58
votes
3answers
5k views

Why have hardware-accelerated vector graphics not taken off?

I'm working on an app that involves real-time manipulation of vector paths at 60fps, and I'm very surprised by how little information there is on the subject. At first, I tried to implement my idea ...
12
votes
5answers
1k views

Good at Backend, but bad at front end

I want to start web development, I have been learning php. I have experience in Java, Python, and C++ This experience has made me good at the back end side of web development. But I am terrible at ...
3
votes
0answers
326 views

Depending on another open source library: copy/paste code or include [closed]

I'm working on a large class and started implementing new features that need graphics. I started writing the graphics functions myself, but I know that open source libraries exist that can provide me ...
-2
votes
1answer
261 views

Bresenham Vs Midpoint Circle drawing algorithm

Can somebody explain the difference between Bresenham and Midpoint Circle drawing algorithms? All I am able to understand is that in both algorithms we compute coordinates of an octant instead of ...