As part of a ray tracer implementation, I need to compute the barycentric coordinates in a triangle in 3D in order to decide if a ray hits the triangle or not. In theory this could be done by simply ...
I don't have any code for this since I don't know how I am meant to do this. I have a car and I am able to move it around on a flat plane and I have that working correctly. However, I want it to also ...
I am trying to create a graphics application where the user can use an arbitrary shape as a "brush", which will be swept along the drawing path. The shape may be transformed along the path (rotated, ...