As part of a ray tracer implementation, I need to compute the barycentric coordinates in a triangle in 3D in order to decide if a ray hits the triangle or not. In theory this could be done by simply ...
Can somebody explain the difference between Bresenham and Midpoint Circle drawing algorithms? All I am able to understand is that in both algorithms we compute coordinates of an octant instead of ...
I am trying to create a graphics application where the user can use an arbitrary shape as a "brush", which will be swept along the drawing path. The shape may be transformed along the path (rotated, ...