I am working with A* algorithm, in which I have a 2D grid and given two points, find the shortest distance between them, while not running into any obstruction. Now, for each cell, I find the ...
Given sorted data, the search solution is obvious. Given unsorted data, sensible options are sort then search or just linear search. This question is about what to do if the data is somewhat sorted, ...
I'm interested to know if heuristic-based path-finding algorithms such as A* have any real world practical use outside the realm of game development. Are there any other fields of software ...
In a previous question, I asked about finding a route (or path if you will) in a city. That is all dandy. The solution I chose was with the A* algorithm, which really seems to suit my needs. What I ...
Here's a common situation: You need to implement a bulk operation in an application that uses an ORM framework. After the first pass, you've noticed significant performance problems. Here's my ...