4
votes
1answer
76 views

Handling interface segregation in C++

I'm designing a "view" handling system for a game. The goal is to be able to have different "views" that can be shown in sequence or stacked on-top of each other. For example, the initial splash ...
0
votes
2answers
133 views

How to organise and label methods, intended for debug?

I have a class System, which uses a bunch of other classes, to achieve a complex signal processing. In debugging System, one needs to observe the output signal for patterns. This is not achievable by ...
3
votes
2answers
175 views

Are there alternatives to using an optional type in a multithreaded environment?

I'm making an MPMC queue in C++, and I would like to find out what the best interface for a try_dequeue method would be (I'm not concerned about its implementation). I'd like to provide a method which ...
23
votes
9answers
2k views

Interface design where functions need to be called in a specific sequence

The task is to configure a piece of hardware within the device, according to some input specification. This should be achieved as follows: 1) Collect the configuration information. This can happen at ...
2
votes
1answer
98 views

How modularized should my interfaces be?

I stumbled upon a specific instance where it seems that modularity and simplicity are at conflict with each other. Usually that's not the case, so I was really unsure how to resolve it. Suppose I ...
2
votes
2answers
281 views

Code re-use in C++, via multiple inheritance or composition? Or…?

I originally asked this question on StackOverflow, but I was directed here, and I think my problem is perhaps as much conceptual as technical, so here goes. If you’re defining a hierarchy of abstract ...
6
votes
4answers
471 views

Split up large interfaces

I'm using a large interface with about 50 methods to access a database. The interface has been written by a colleague of mine. We discussed this: Me: 50 methods is too much. It's a code smell. ...
1
vote
4answers
262 views

Combinatorial explosion of interfaces: How many is too many?

I'm a relative newcomer to OOP, and I'm having a bit of trouble creating good designs when it comes to interfaces. Consider a class A with N public methods. There are a number of other classes, B, C, ...
3
votes
2answers
193 views

How to manage memory in C interface for C++ implementation considering c++11?

I have a library implemented in C++ which has a C interface. This C interface is, for all intents and purposes, the only way to use this library. C++11 seems to discourage the use of raw pointers but ...
0
votes
1answer
262 views

How to use namespaces to separate interface from implementation, in c++?

As far as I can tell, you can make your interface known to others by providing your .h file. Your .cpp is the implementation. Then they can see the function names, the parameter types, the return ...
45
votes
10answers
6k views

Is better Show() + Hide() or SetVisible(bool visible)?

What is better and why? (From interface-design point of view) : a) To have two Show() and Hide() functions b) To have one SetVisible(bool visible) function EDIT: For example some object have ...
2
votes
1answer
177 views

Design of interface for finding one of something or a list

I am developing a telephony call model and thinking about how best to design the interface. One basic idea is that a call has a unique call identifier. I have a list of calls and finding a specific ...
4
votes
1answer
304 views

Is using protected inheritance to hide (but exploit) implemented interface from the public ok?

Recently, we had a discussion about code using protected inheritance in order to hide the fact (to client code) a class inherits from a specific base class but to exploit this fact in the ...
3
votes
2answers
898 views

C++ class with only pure virtual functions: what's that called?

So i'm looking for some input/consensus on what terminology we should be using to describe something that looks like this: class Printable { public: virtual void printTo(Printer *) = 0; ...
13
votes
4answers
910 views

Is there a different usage rationale for abstract classes/interfaces in C++ and Java

According to Herb Sutter one should prefer abstract interfaces (all pure virtual functions) to abstract classes in C++ to decouple the implementation as far as possible. While I personally find this ...
0
votes
1answer
181 views

The design of a generic data synchronizer, or, an [object] that does [actions] with the aid of [helpers]

I'd like to create a generic data-source "synchronizer," where data-source "types" may include MySQL databases, Google Spreadsheets documents, CSV files, among others. I've been trying to figure out ...
5
votes
3answers
860 views

Checking preconditions or not

I've been wanting to find a solid answer to the question of whether or not to have runtime checks to validate input for the purposes of ensuring a client has stuck to their end of the agreement in ...
8
votes
5answers
2k views

Interface and Inheritance: Best of both worlds?

I 'discovered' interfaces and I started to love them. The beauty of an interface is that it is a contract, and any object that fulfills that contract can be used wherever that interface is required. ...
10
votes
4answers
6k views

The term “interface” in C++

Java makes a clear distinction between class and interface. (I believe C# does also, but I have no experience with it). When writing C++ however there is no language enforced distinction between class ...
1
vote
2answers
217 views

How is this “interface”-like structure/pattern called? [closed]

Let's assume we have an XmlDoc class that contains basic functionality for dealing with an XML data structure and saving/loading data to/from a file. Now we have several subclasses, A, B and C. They ...