I have been trying to design a library to do some simple geometric computations in an Euclidean space regardless of its dimension. While it is easy to represent points, vectors, hyperspheres and ...
My goal is that i can show fractals either into a plane or an space... I thought opengl is the best beggining, but which is the best book oriented to "maths" and "maths graphics"? Red book? ...
I know the fundamental algorithms and it's complexities. for e.g if Binary Search has Complexity O(log n), then how I can mathematically prove this?