I'm new to game development, I want to develop games for windows phone, I have no problem with programming the games, but I don't know how to make it online. I did some reaserch, and I stumbled upon ...
I'm writing a game that has a lot of time based aspects. I use time to help estimate player positions when the network stalls and packets aren't going through (and the time between packet's being ...
Can one explain the specifics and details of a netplay framework for a game that optimizes connection through a "prediction / rollback" mechanic, as seen in games where speed is a priority ...
Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped ...