I am writing an Android app, finally (yay me) and for this app I need persistant, but user closeable, network sockets (yes, more than one). I decided to try my hand at writing my own version of an ...
I’m developing a simple peer-to-peer app in .Net which should enable users to share specific content (text and picture files). As I've learned with my last question, inappropriate content can ...
How to rewrite a TCP MMOG server designed to run in a single machine, in a distributed way? [closed]
I have a MMOG server running on C++, using winsockets. My server won't support more than 200 players. I had the idea of redesigning it so it will use multiple servers instead of one, so, maybe, for ...