I'm trying to come up with some data structures for rendering my map on OpenGL. It is going to be ~ 100x100 blocks(squares) total, with each block being around 100 pixels. However, the screen will ...
First of all, I like to use Python, because it is easy to work with. I am not a programmer, so I prefer anything that is easy to use and understand. I understand that it might be faster to program 3D ...
Possible Duplicate: How do you dive into large code bases? I want to study the source code of a large project (for example, the Doom 3 source code) and I would like some help determining ...
I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor. I know it is not strictly necessary to be aware of how ...