I have two questions to ask. If I want to code in ARB, what are the prerequisites I need to write the code? I have been using OpenGL and DirectX lately. I want to compile and run the ARB code. What ...
GLSL is fundamentally different from other shader solutions because the server (GPU driver) is responsible for shader compilation. Cg and HLSL are (afaik) generally compiled a priori and sent to the ...
So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed ...