Possible Duplicate: How do you dive into large code bases? I want to study the source code of a large project (for example, the Doom 3 source code) and I would like some help determining ...
I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn ...
I'm a TV producer in London but also an enthusiastic amateur coder and web designer. I started with VB6 and then moved onto C/PHP/Obj-C. I've got a couple apps in the app store, I mess around a lot ...
I have to learn open GL and get a basic open GL app built. Is it easier to learn open GL 1.x ES as apposed to 2.0 which uses shader language? Also is it advisable to learn 1.x before 2.0?